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#26 2007-07-10 13:20:17

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: Phoenix Wright problem

True, seems that Phoenix Wright 1 is unbeatable on current desmume :'(

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#27 2008-10-21 19:10:05

Karasu-sama
Member
Registered: 2008-10-21
Posts: 2

Re: Phoenix Wright problem

I'm sorry for bumping a thread this old, and I've no doubt I'll be chastised for it, but it seemed like the best place to voice my concern. I'm currently running v0.8 and I'm still running into the same problems that Yogi is. I guess my question is, "Is there any chance at all that the touchscreen and the mic will be properly implemented in the near future?"

I don't mean to be disrespectful; I know I difficult the compatibility issues can be to resolve for each game and I can hardly expect you to focus all your energy on this one game, which, as it stand, mostly works. I guess I'm just disapointed. I was really looking forward to finishing this game, and frankly yours is the best em out  there.

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#28 2008-11-02 11:08:50

tumbleweedius
Member
Registered: 2008-11-02
Posts: 1

Re: Phoenix Wright problem

I compiled the latest SVN under linux after chucking out some debugging code that was giving me compile errors (eep), but it looks like the code for detecting where the cursor is on the model isn't implemented yet. Whether or not it's complete, could you please upload a patch I could use to compile desmume with that functionality? I'd be much obliged.

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#29 2009-12-08 14:41:28

DottorLeo
DesMuMe Bug Catcher
Registered: 2009-04-03
Posts: 140

Re: Phoenix Wright problem

I've tested the wallet part on Lastest SVNs and seem ok for me hmm


Do you want a better experience with DesMuMe? Do you have a problem with it? READ ME now!

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#30 2009-12-08 15:48:23

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

i just fixed it the other day

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#31 2009-12-28 03:25:43

kicker_exe
Member
Registered: 2009-12-19
Posts: 12

Re: Phoenix Wright problem

fixed it? how? I'm also having that problem too... and i've been just mashing the screen looking for a spot that works...

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#32 2009-12-28 03:43:34

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

fixed it in latest svn builds. wont work in 0.9.5

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#33 2009-12-28 23:07:27

devilghost
Member
Registered: 2009-12-28
Posts: 2

Re: Phoenix Wright problem

i have the same problem in the last version 0.9.5 how i can fix that plz ?

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#34 2009-12-29 13:05:42

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Phoenix Wright problem

devilghost wrote:

i have the same problem in the last version 0.9.5 how i can fix that plz ?

zeromus wrote:

wont work in 0.9.5

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#35 2009-12-29 14:27:37

devilghost
Member
Registered: 2009-12-28
Posts: 2

Re: Phoenix Wright problem

i didnt understand , english is my fifth language so wont or won't work

so the are no way to play phoenix right and pass this damn checking in 3D?

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#36 2009-12-29 14:33:51

Franpa
Member
Registered: 2009-03-16
Posts: 60
Website

Re: Phoenix Wright problem

devilghost wrote:

i didnt understand , english is my fifth language so wont or won't work

so the are no way to play phoenix right and pass this damn checking in 3D?

It will not work with version 0.9.5. SVN is the cutting edge development code which people can compile into a working program (hopefully) and use, you can expect updates to the SVN code almost daily.

Last edited by Franpa (2009-12-29 14:34:20)


Computer specifications:
Windows 10 x64 | Ryzen 3700X | ASUS Crosshair Hero VIII (WiFI) Motherboard | 16GB 3600MHz RAM | Nvidia Geforce 1070Ti

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#37 2010-02-06 20:44:45

Dandadeli
Member
From: Holland
Registered: 2010-02-05
Posts: 1

Re: Phoenix Wright problem

The thing is that Phoenix Wright is so much better than all of those "other quality titles".

You really wont understand until you play them.

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#38 2010-04-13 03:23:11

Edgey
Member
Registered: 2010-04-13
Posts: 3

Re: Phoenix Wright problem

I'm stuck on Case 5 of PW:AA too. Except instead of the wallet problem (I originally had this problem but downloaded the SVN version), I'm now stuck at the part where you're supposed to Connect the Dots on the jar to spell Ema's name. The lines disappear at some places and won't allow me to connect the dots.

Does anyone else have this problem, or is it just me?

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#39 2010-04-13 11:21:03

DottorLeo
DesMuMe Bug Catcher
Registered: 2009-04-03
Posts: 140

Re: Phoenix Wright problem

Edgey wrote:

I'm stuck on Case 5 of PW:AA too. Except instead of the wallet problem (I originally had this problem but downloaded the SVN version), I'm now stuck at the part where you're supposed to Connect the Dots on the jar to spell Ema's name. The lines disappear at some places and won't allow me to connect the dots.

Does anyone else have this problem, or is it just me?

This is very interesting, can you post your savegame + a savestate near that point on a file host?


Do you want a better experience with DesMuMe? Do you have a problem with it? READ ME now!

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#40 2010-04-14 02:32:48

Edgey
Member
Registered: 2010-04-13
Posts: 3

Re: Phoenix Wright problem

Better yet, I'll give you a savestate exactly at the spot where it happens. I hope my computer just isn't being wacky...

http://www.mediafire.com/?sharekey=4548 … 1679ee9294

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#41 2010-04-14 02:39:57

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

works fine for me in latest svn. can't load your savestate in 0.9.5. dunno what to say.

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#42 2010-04-14 02:46:02

Edgey
Member
Registered: 2010-04-13
Posts: 3

Re: Phoenix Wright problem

Where can I find the latest svn?

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#43 2010-04-14 02:51:58

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

the same place you got the last one

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#44 2010-04-28 14:05:29

Randomdude
Member
Registered: 2010-04-28
Posts: 1

Re: Phoenix Wright problem

After tinkering around, I managed to solve the connect the dots problem...

Config -> 3D settings -> SoftRasterizer

That made it work for me. See if it works for you guys.

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#45 2010-04-28 16:22:31

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

works fine for me with opengl renderer. i am dubious.

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#46 2010-07-20 16:13:21

Cretean
Member
Registered: 2010-07-20
Posts: 3

Re: Phoenix Wright problem

Sorry to rez this post, but one more problem.

So, at case 5, pass the 3D inspections, pass the fingerprinting thanks to the internal sound sample(s), solved the case... and at the very end...

...where it wants me to yell "Objection!" through the mic.

Can't do it directly though the mic (though that may be a problem with my mic, and not DeSmuME), and all efforts to pre-record me yelling "OBJECTION!" and using it for a sound sample have been fruitless as well.

Could really use a sound file that gets me pass this point, if it exists, because a OCD Mental Block keeps me from getting to the next game on my list until this is solved.

Last edited by Cretean (2010-07-20 16:14:09)

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#47 2010-07-20 17:10:25

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

fruitless as in they just dont work or fruitless as in you have failed to produce a wav file which meets the technical requirements such that desmume will permit you to load it?

you should post a savestate where OBJECTION! must be shouted, so that someone who feels like making a wav file for you doesnt have to play through the game in order to do it.

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#48 2010-07-21 00:18:12

Cretean
Member
Registered: 2010-07-20
Posts: 3

Re: Phoenix Wright problem

They just don't work, I don't get the desmume can't load this error message.

as for the savestate:

http://www.megaupload.com/?d=KTVHNY37

Sorry I didn't post all this sooner.

EDIT: Also, I'm pretty sure that the chance to yell "Objection!" appears earlier in the game by holding down whatever you've set as the Y button instead of pressing "Present." It's just this is the only time it's mandatory.

Last edited by Cretean (2010-07-21 01:58:46)

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#49 2010-07-21 02:28:42

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,214

Re: Phoenix Wright problem

did you try pressing the A button

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#50 2010-07-21 05:21:02

Cretean
Member
Registered: 2010-07-20
Posts: 3

Re: Phoenix Wright problem

Yes, I did...

I know, you have to ask these questions when someone's post count is this low, no offence taken big_smile

EDIT: WAITWAITWAIT!!!

I was thinking A as in the default key for Y... not A for the DS...

...thanks for the help zeromus!

Last edited by Cretean (2010-07-21 05:30:07)

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