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I think DeSmuME may still have problems rendering 3D graphics in both screens as in Dragonball Origins. There is excessive flicker and the 3D graphics for only one screen is rendered in both screens (instead of for the intended screen), but they may render different frames of the same screen.
The problem can be seen with both the SoftRasterizer and the OpenGL renderer. I'm not that familiar with your codebase but since the problem is shared by the renderers, is it an issue in your GPU implementation?
AFAIK, only the ideas emulator has an official release that does this correctly. The so called 2.7 nocash release also renders it correctly but it's not an official release.
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post a bug on the bug tracker
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