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Last I tried this title, it was release 0.9 - and it was more or less unplayable.
As of 0.9.2, with SoftRasterizer and a frame-skip of 0/limit frame rate checked, I've been able to play it with no known hitches at this time. Not even any sound issues save a kind of odd reverb effect on the beginning dialogue and a little slow-down on the opening cinematic. In-game works flawlessly.
Time'll tell if it's 100% finishable or not [and I'll update this post if it is], but it's looking solid thus far.
Not going to discuss which emulators I refer to for obvious reasons, but two other well known DS emulators completely botch it, either in areas with water or safe/warp rooms. So far, the latter's working fine here, and I'll see if the former holds up too.
[Edit]: No slow-down in such areas.
Specs: Windows Vista 64-bit
4GB DDR2 Memory
2.83 GHz Quad-Core Processor
NVidia GeForce 9800 GT.
Last edited by Typhoon Omi (2009-04-15 16:08:42)
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Thanks for your report, and im happy that the new release makes the game playable for you. However, if you do happen to run into a bug, please consider reporting it at the sourceforge bugtracker for this project located at: http://sourceforge.net/tracker/?func=br … tid=832291
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How are you getting it to run?
Both the (E) and (U) version hang for me when the wifi check in the beginning comes up.
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Running the U version on the Windows SSE DeSmuME, v 0.9.2. [Note it works on the non-SSE version as well.] I originally had that same problem when I played it on 0.9 on my old PC with a Windows XP OS.
Now, it works fine. And lbalbalba, noted.
Last edited by Typhoon Omi (2009-04-16 18:56:22)
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Works when compiling latest interim. 0.9.2 release returned a wifi.cpp error.
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i updated the binary on sourceforge.net a few days ago. download it again and your wifi.cpp assert should be gone.
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