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#1 2023-11-04 23:23:16

Registered: 2023-11-04
Posts: 1

DesMuMe crashes on OpenGL display method

I am using DesMuMe for only a few months right now and it worked fine. I think I had the version 0.9.12 and there was no problem until today when I tried to open it and it kept crashing. I upgraded to version 0.9.13 and it seems that the problem was solved. I tried to make my setting, then I realized the problem was the OpenGL Display method. I used it since the beginning and didn't have a problem until now. Also I can't change the 3D rendering Engine form SoftRasterizer (before I think I changed it to OpenGL 3.2 but now I'm not sure anymore). My gpu drivers didn't had any automatic updates recently so I updated them manually and nothing changed. I'm not sure it matters but, it seems that DesMuMe only uses my CPU, I tried changing the default option form nvidia control panel and it is supposed to use my dedicated GPU. Is there anything else I can try? I have a NVIDIA GeForce RTX 4060 Laptop GPU GDDR6 @ 8GB (128 bits) and an AMD Ryzen 9 7945HX, using Windows 11 Pro


#2 2023-11-05 06:01:58

Radical Ninja
Registered: 2009-01-05
Posts: 6,180

Re: DesMuMe crashes on OpenGL display method

downgrade your gpu drivers. nvidia "optimizes" them constantly for AAA games and breaks old stuff. some newer version will probably fix it some day


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