You are not logged in.
Pages: 1
Game : Lufia - Rise of the Sinistrals
save stating works fine
loading works fine the first or second time when starting the emulator and game, but crashes after
Ive noticed if I set sound settings to synchronous instead of the default "dual SP" is when the crashes start. But dual SP makes the sound very laggy and choppy.
Also of note... I played and beat Lunar Knights from start to finish with the same settings as above and used save states extensively with no issue. Not sure if Lufia is the issue or not?
Offline
which EXACT version of the emulator, downloaded from EXACTLY what URL?
Offline
I use the one from here
DeMuMe 0.9.13x64 SSE2
Offline
not enough detail. I asked for exact version and exact URL. you gave no URL, and a vague name which may apply to 1000s of exact versions.
Offline
https://github.com/TASEmulators/desmume … ase_0_9_13
https://github.com/TASEmulators/desmume … -win64.zip
the link from the official DeSmume website, version 0.9.13-win64
Last edited by sickbutt (2022-09-03 18:00:08)
Offline
synchronous is the default. You're playing CURSE of the sinistrals, not RISE of the sinistrals. So you're confused on a number of points here.
The notion that changing the SPU mode can cause crashes when loading IN-GAME SAVES is......... nearly preposterous. It could cause problems with savestates, but in-game saves is just unbelievable. Are you perhaps confused about which of those two you're using?
What's more, it's INSANELY unbelievable that you could load an in-game save several times, closing the emulator inbetween, and then find that suddenly you no longer can (and never ever could again? Did this pattern repeat somehow?)
Also I'm unable to reproduce the problem, anyway (and it would be the first time I'd ever seen the emulator crash while loading an in-game save that hadn't been hacked). Perhaps you should try explaining the situation muuuuuuuuch more clearly
Offline
Apologies for the confusion, but this is only with SAVE STATEs. Not normal in game saving. And yes I meant Curse of the Sinistrals, the old classic name seems to have stuck and I confuse the two... granted we ARE on the DS board so it should be fairly obvious I was referring to the DS version/remake.
AGAIN... this issue is with SAVE STATES, not regular saving (which I thought I emphasized with the closing note about Lunar Knights @_@).
Offline
Can you please explain the repro steps more clearly? "Loading works fine the first or second time when starting the emulator and game, but crashes after" isn't precise enough. Loading what? When?
Offline
Sure. When I start up the emulator, start the game and load my save state it works, I make a mistake and reload the save state, good. I try to reload the save state a third time it crashes. Its inconsistent, sometimes it crashes upon loading the save state the second time, and sometimes it happens on the third reloading of the save state.
Offline
OK, that sounds good. Can you post the savestate you're using?
Offline
Here you go.
https://www.mediafire.com/file/0yhh6t47 … s.ds0/file
Also is there a way to limit or stop the save state backups?
Offline
I think in recent buildbot versions it's limited to 99 or something like that
Offline
I can't get this state to crash. Is there some secret method? What exactly are you doing here? I may need to ask for the most excruciatingly precise series of steps imaginable.
Offline
I played and beat Lunar Knights from start to finish with the same settings as above and used save states extensively with no issue. guest survey surveyzop.com
Last edited by bhadisur (2022-11-01 09:13:46)
Offline
Pages: 1