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#1 2022-07-06 14:00:35

Registered: 2022-07-06
Posts: 1

TAS debugging

I was wondering whether it is possible to enable some kind of wireframe effect so that I can see the location of unloaded collision; I'm trying to TAS Aperture Science DS and the rooms don't load properly out of bounds.

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Last edited by yabomeqa (2022-10-03 08:49:31)


#2 2022-07-06 19:18:19

Radical Ninja
Registered: 2009-01-05
Posts: 6,056

Re: TAS debugging

This question doesn't make sense to me. If it's unloaded, there's nothing there. What's "proper" about how much of the world is loaded, relative to the bounds, as long as the game works? I'm sorry, but the whole situation is ill-formed. It's not clear what you want.


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