You are not logged in.
Pages: 1
Hi All,
I am really struggling as the website http://desmume.org/download/ states not to download the latest stable release. I then used this link from the website assuming it was the correct one, but for the life of me I cannot find how to download the exe https://ci.appveyor.com/project/zeromus … /artifacts. I can see there is one artefact labelled but no way to download... When artifacts is selected the site states "The build job does not contain any artifacts."
I have used plenty of emus before and used plenty of software, but never struggled finding the download. I feel so dumb.
Last edited by Dormant_Hero (2021-06-13 01:01:13)
Offline
yeah thats cause that appveyor site is useless. the download used to expire every 6 months. now its every month. and desmume doesnt get updated enough for that i came here to post about it but you beat me to it
here is the latest build of desmume
https://drive.google.com/file/d/1fn-U5n … sp=sharing
you will need 7zip or winrar to open this file extract the exe in to its own folder and then you're good to go.
And zeromus, if you are going to delete the link above cause you think it might be a virus then please dont leave people hanging and fix the download link for the windows version.
Thank you.
Last edited by fintogive (2021-06-13 03:13:10)
Offline
fintogive, why dont i give you permissions on sourceforge to post autobuilds whenever you think theyre valuable? you should find us on irc on libera.chat to talk about it more
Offline
yes
Offline
Building files was back! Thanks! But, keep up to date before running out on next 1 month!
Offline
Keep finding cheat engine bugs! Or did we find them all?
Maybe each month you can find the tiniest nitpick that is so small and easy I will feel ashamed to not fix it
Offline
Here are some small bugs that do not deserve their own thread.
The last game in the cheat database is not detected.
Open usrcheat.dat in r4cce, move the entry for your game to the very bottom of the list (or delete all other games), save, and Desmume's cheat importer won't see it.
"Enabled" cheats in database break Desmume's cheat parser.
Open usrcheat.dat in r4cce, select any code for your game, tick "Code Enabled" checkbox, save the .dat, and Desmume won't see cheats after that one. Flashcarts switch that flag in the database and it becomes annoying to use the same usrcheat.dat in Desmume and the flashcart's kernel.
Not a bug: "Import Advanscene DB" expects ADVANsCEne_RToolDS.xml file as distributed in ADVANsCEne_RToolDS.zip - someone on Desmume's github asked for it and I don't have an account there to post that. The link can be easily found on Google.
Offline
I'll let aspoke3172 evaluate this
Offline
Huh?
Offline
Or fintogive. Whichever of you are the cheat masters. I can't remember
Offline
OR DeadSkullzJr!
Offline
You tell people to not download 10-year-old-version and use appveyor, but that artifacts already deleted so they keep using 0.9.11
Dont be lazy and release a stable version, dude.
Offline
Yeah, that sucks. You wanna run a buildbot? Don't be lazy, now.
Offline
Hey @zeromus...
What happen on AppVeyor website?
https://ci.appveyor.com/project/zeromus/desmume/history
Not updated when the last GIT was here?
https://github.com/TASEmulators/desmume … 55703ab41c
Right now, I am using EmuCR build for latest GIT until anyone update the latest build at appveyor website.
Offline
fixed. the repo url changed and i had to update it
Offline
Thank you!
Offline
Pages: 1