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The opening FMV stutters using both the OpenGL and software rasterizer
What could be causing this?
Using the software rasterizer the sprites are clipped (OpenGL displays them correctly)
Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?
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DeSmuME 64-bit SVN r4325
My Specs:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
BIOS: BIOS Date: 04/20/12 09:46:38 Ver: 04.06.05
Processor: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz (8 CPUs), ~3.9GHz
Memory: 8192MB RAM
Available OS Memory: 8154MB RAM
Page File: 2333MB used, 13972MB available
DirectX Version: DirectX 11
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you should use whichever renderer works better at any moment in time. theres a hotkey to switch between them. both renderers get worked on occasionally
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Excellent, thanks.
Any ideas for the slow down in the opening FMV?
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use synchronous SPU sound option. p.s. most people skip opening FMVs.
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None of the synchronous SPU options (N, Z, P) make any difference.
Skipping the FMV is just ignoring the bug and not reporting it?!
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use synchronous SPU sound option. p.s. most people skip opening FMVs.
you can't skip the opening FMV, you goon
Last edited by atma505 (2017-07-19 14:09:31)
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