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CPU: AMD A8 5600K
DisplayCard: APU Raiden HD 7560D
Driver Version: Catalyst 14.7 RC3
OS: Windows 8.1 Pro with update1 64Bit
DeSmuME Version: 0.9.10_x64 and 0.9.11-r5048_x64
NDS Rom: "Treasure Report (J)" CHS translate and "Twilight Syndrome - Kinjirareta Toshi Densetsu (J)" CHS translate
BUG: 2D layers could not display in some running game.
ScreenShot:
1. Treasure Report normal title in DeSmuME 0.9.10; 2. Treasure Report title error in DeSmuME 0.9.11-r5048
3. Aunt (3D settings: SoftRasterizer) 4. Missing Aunt (3D settings: OpenGL)
5. Twilight Syndrome display error(3D:Soft or OpenGL) 6. Twilight Syndrome display normal in NO$GBA 2.7c (3D: nocash or OpenGL)
OK, That's all. I hope these display errors can be fixed in future.
Please forgive my poor english.
Last edited by realworld (2014-08-28 13:12:00)
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try r5040 or something less than r5043
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try r5040 or something less than r5043
r5040 has the same display error.
Last edited by realworld (2014-08-27 11:04:56)
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try TXT Hack and try changing the depth comparison threshold
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enable TXT hack and the depth comparison threshold set =1, 3, 5, 10,50 but nothing.
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dang it. i'm sorry, I got the numbers mixed up. can you try r5030?
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r5030 has no effect about it.
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ok thanks. we'll study this.
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Well, Thanks for your help. DeSmuME is the best NDS emulator.
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I have no idea where to get the chinese translation patches, so I can't test these. Please supply URLs.
I'm guessing the treasure report bug has to do with this
https://sourceforge.net/p/desmume/bugs/1406/
which I fixed in r5049
problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed.
I don't know how to get to that point in twilight syndrome so I can't test it.
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chinese translation group seldom release patches but roms instead:)
the point of Twilight Syndrome looks like load the save,choose the second option in the first screen
and great thanks for fixing bug#1406
Last edited by findpkq (2014-09-02 03:05:45)
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thanks findpkq, that helped me find the scene....
the game is setting the EVA register = 0 which means the sprites should be invisible, if they're on top of the right BG (and they are.)
I have no idea why nocash renders the sprites. In fact, it looks kind of bad on nocash. Theres a bunch of sprite blending stuff going on there that isn't visible at all.. it's all opaque. Shouldnt the panels be semitransparent? It looks like the game is trying to set that up. Maybe the game is doing something really weird and even nocash isnt rendering it correctly.
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thanks very much! Treasure Report title screen is fixed.
Is it hard to fix zhe Twilight Syndrome load and save screen error?
and the opgegl issue wont be fixed? but it display normal in NO$GBA 2.7c (3D: nocash or opengl)
well, there are two chs translation nds roms download link, maybe it is useful.
Treasure Report (J)_CHS_Translation.rar
https://www.sendspace.com/file/1mpn85
Twilight Syndrome - Kinjirareta Toshi Densetsu (J)_CHS_Translation.zip
https://www.sendspace.com/file/hov78f
Thanks again for fixing the Treasure Report bug.
Last edited by realworld (2014-09-03 09:50:12)
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yes, it is hard to fix the Twilight Syndrome load and save screen error.
no, the opengl issue won't be fixed. It is most likely one of a million such errors and is the fault of an inaccuracy which can only be fixed on accident.
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here's the screen shot of drastic,hope it will help you
seem's that BG0 covers these bottons?
Last edited by findpkq (2014-09-03 14:22:10)
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in desmume the buttons are drawing on top of bg0 with 0% opacity. in nocash, the buttons seemed to have 0% opacity and im not sure why they appeared.
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