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the maximum that opengl says your device supports
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Zeromus, thank you so much. I've been waiting for this for a while. I'm sure a lot of people have, they just don't know about the early releases. (If they did I'm sure this forum would be on fire.)
For example Resident Evil DS, it has everything that the older Resident Evils should've had. Quick turn, reload, knife without equipping. And the models are a lot better than the original. I know the REMake is fantastic but I've still wanted to have the definitive version of the original. I bought it for the DS, I just don't really like playing anything on a tiny screen, and some kids broke it when I let them borrow it.
Anyway, with that long introduction, whenever I turn OpenGL on, the 3D models disappear. The only time one can see them is on the SoftRasterizer option...so without an old school television the models are a blurry pixelated mess.
Are there any fixes for this problem?
Thanks again, your emulator is awesome!
Last edited by cleaver (2014-04-07 05:02:17)
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they're going to look mostly the same with the opengl renderer, just with fuzzy edges if you turn on MSAA. Study it in another game first to see if it matters... i havent heard before about resident evil DS having problems rendering the models with the opengl renderer.
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the maximum that opengl says your device supports
Ah so I suppose 8x. thats not too bad.
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Hello everyone someone created modified version of Desmume named Desmume X432R with option to increase internal resolution.
Newest x86 Binary: http://translate.google.com/translate?h … 26num%3D30
x64 Binary: http://gbatemp.net/threads/hi-resolutio … on.364549/
http://mudlord.info/temp/DeSmuME_VS2010_x64_release.rar
Here is comparison: http://imgur.com/a/0cKI2
http://www.geocities.jp/gponys/desmume_aa.html
https://www.youtube.com/watch?v=_0lIEPJ1j-o
https://www.youtube.com/watch?v=c7LRBu2lcZw
http://imgur.com/a/ORzki#0
DS graphics looks like garbage at native but looks great at higher resolution.
http://oi58.tinypic.com/2s1wu3s.jpg
I found binary of SVN r5033 with Hi-Res patch: http://filetrip.net/nds-downloads/emula … 32783.html
Look how great Metroid Prime:Hunters is looking: https://www.youtube.com/watch?v=Ae1dcvPXryM
http://33bits.es/foro/index.php?topic=18628.0
https://www.youtube.com/watch?v=V5nOVs61kJo
Last edited by Monochrome100 (2014-05-02 01:09:52)
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Hello everyone someone created modified version of Desmume named Desmume X432R with option to increase internal resolution.
http://translate.google.com/translate?h … 26num%3D30
Here is comparison: http://imgur.com/a/0cKI2
http://www.geocities.jp/gponys/desmume_aa.html
https://www.youtube.com/watch?v=c7LRBu2lcZw
Very good! I'm not playing DS almost 1 year, but very good!
zeromus, can you merge? Please.
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this fork won't be considered for merging until its development stops. otherwise it's a huge waste of our work to continually reintegrate. someone may make a branch on the svn
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this fork won't be considered for merging until its development stops. otherwise it's a huge waste of our work to continually reintegrate. someone may make a branch on the svn
Maybe try to recruit the person that make this fork is a good choice, he/she can do this and avoid double work. And more skillful devs is good to desmume too (at least for my viewpoint)
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this fork won't be considered for merging until its development stops. otherwise it's a huge waste of our work to continually reintegrate. someone may make a branch on the svn
I think I found contact info with author : http://translate.google.com/translate?h … 26num%3D30
http://translate.google.com/translate?h … 26num%3D30
By development stopping you mean until upresing feature will be mature or until author will stop creating new builds ?.
Last edited by Monochrome100 (2014-04-10 04:51:46)
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Do you think you're the 1st person to think of this, or the 100th?
I mean, until both.
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Do you think you're the 1st person to think of this, or the 100th?
I mean, until both.
Probably around the 500th, but I want be a part of this number too
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Do you think you're the 1st person to think of this, or the 100th?
I mean, until both.
I personally hope he or you Zeromus will implement multi-pass shader based filters from Retroarch which OSX/Cocoa version of Desmume already has into Windows version later but its separate feature. Increasing resolution already works good so there is no reason to wait for author of Desmume X432R to stop especially that its based on old SVN r5024.
Higher internal resolution+Antialiasing+Multi-pass shaders would look wonderful and better than 3DS games.
Especially Deposterize in combination with other shaders which OSX version already has and Windows version should have, would be very useful at higher resolutions.
Here is Deposterize: http://blog.metaclassofnil.com/?p=306
Last edited by Monochrome100 (2014-04-15 13:39:25)
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Oh woooow. That upscaling looks pretty good. It doesn't seem to mix well with opengl but works great with the soft. (Doesn't work at all with Tales of Innocence) but oh well. I see why Zero doesn't want to add it yet. It needs a lot of testing and in need of some streamlining.
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Oh woooow. That upscaling looks pretty good. It doesn't seem to mix well with opengl but works great with the soft. (Doesn't work at all with Tales of Innocence) but oh well. I see why Zero doesn't want to add it yet. It needs a lot of testing and in need of some streamlining.
Its not upscaling its increasing internal resolution.
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Rizzo wrote:Oh woooow. That upscaling looks pretty good. It doesn't seem to mix well with opengl but works great with the soft. (Doesn't work at all with Tales of Innocence) but oh well. I see why Zero doesn't want to add it yet. It needs a lot of testing and in need of some streamlining.
Its not upscaling its increasing internal resolution.
Yeah that's what I meant. My bad.
But yeah as I was saying, it's way too slow and buggy to be usable. i've been going through my folder of games and everyone of them seem to go nuts with opengl with AA on. Without AA on, it seems usable, but with it on, the textures scatter everywhere and it's unplayable. I managed to get it working with TOI by disabling AA, but screen flickering occurs. (though what I see under the flickering does look good.
Welp, at least its a step in the right direction. *Goes back to messing around.
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Monochrome100 wrote:Rizzo wrote:Oh woooow. That upscaling looks pretty good. It doesn't seem to mix well with opengl but works great with the soft. (Doesn't work at all with Tales of Innocence) but oh well. I see why Zero doesn't want to add it yet. It needs a lot of testing and in need of some streamlining.
Its not upscaling its increasing internal resolution.
Yeah that's what I meant. My bad.
But yeah as I was saying, it's way too slow and buggy to be usable. i've been going through my folder of games and everyone of them seem to go nuts with opengl with AA on. Without AA on, it seems usable, but with it on, the textures scatter everywhere and it's unplayable. I managed to get it working with TOI by disabling AA, but screen flickering occurs. (though what I see under the flickering does look good.Welp, at least its a step in the right direction. *Goes back to messing around.
Author of Desmume X432R has nothing to do with antialiasing. Bugs with antialiasing report to Zeromus. But combination of higher resolution and Antialiasing can probably create new bugs .
Last edited by Monochrome100 (2014-04-11 14:20:00)
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I think it's a new problem from the combination of hi res and AA, because it only does it when both are turned on.
Im not worried about it though. It looks good enough with just the hi res on.
Last edited by Rizzo (2014-04-11 14:35:46)
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I would definitely like to see this make it's way to DeSmuME at some point. Someone made a GIF that really shows the improvement:
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I would definitely like to see this make it's way to DeSmuME at some point. Someone made a GIF that really shows the improvement:
Yes but it also needs at least Full HD or higher like 4K, 1024x768 looks far superior to native but is still not enough.
Last edited by Monochrome100 (2014-04-14 06:11:57)
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Well yeah that would be great, but most of us don't have two monitors as reselutions that high would mean we'd need a second one to use the bottom screen. Hell we already need two monitors for anything over 3x.
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Well yeah that would be great, but most of us don't have two monitors as reselutions that high would mean we'd need a second one to use the bottom screen. Hell we already need two monitors for anything over 3x.
Full HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k.Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution.
Last edited by Monochrome100 (2014-04-15 10:22:40)
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Difference is huge in 3D games like Solatorobo, Tales of Innocence and Metroid Prime:Hunters compare blurry mess and HD: http://33bits.es/foro/index.php?topic=18628.0, http://s6.filetrip.net/p/23363/196074-avalon.png
Check out this demonstration: https://www.youtube.com/watch?v=V5nOVs61kJo
Last edited by Monochrome100 (2014-04-17 07:27:31)
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Some more: http://s6.filetrip.net/p/23363/196081-phantasy.png, http://s6.filetrip.net/p/23363/196077-finalfantasy4.png , http://s6.filetrip.net/p/23363/196075-bluedragon.png , http://s6.filetrip.net/p/23363/196079-metroid.png
Last edited by Monochrome100 (2014-04-17 07:32:07)
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Last edited by Monochrome100 (2014-04-27 20:52:25)
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Sorry if my pics are too big, but wow, these look great.
Now this is what emulation is about! Making old games, look 10x better. ^.^
Now, if only we could add texture packs!
Btw, I don't know if it's just me but I downloaded the latest version of it, and I seem to be getting a slightly better framerate than before. I can run x2 perfect and x3 playable....4x is still ughhhh. QQ Opengl is running better, but I updated my gfx card drivers, so that may have something to do with it.
http://www.emucr.com/2014/04/desmume-x4 … 40428.html
on an offtopic note, that 3ds emulator.
http://www.emucr.com/2014/04/citra-git-20140429.html
Last edited by Rizzo (2014-04-29 13:24:36)
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