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#1 2013-05-03 14:13:19

xZabuzax
Member
Registered: 2009-11-28
Posts: 11

DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

First of all awesome job on the update.

Now regarding the issue, this can be considered a minor bug but the "filtering" in OpenGL Display Method can't be saved. If the filtering is enabled and you close the emulator the next time you open the emu the filtering will be disabled again, in other words, you need to enable it everytime you want to use it.

And regarding Xaudio2, should Win7 users replace "direct sound" for "Xaudio2" and will i notice any significant advantage using Xaudio2?

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PC Specs:

CPU: Intel(R) Core(TM)2 Duo CPU E8200 2.66GHz
GPU: BFG Tech NVIDIA GeForce GTS 250 OverClock Edition 1GB
RAM: KINGSTON 2GB 800MHz PC2-6400 DDR2
PSU: Super Flower 700W
MB: MSI G31TM-P21
Win7: Ultimate 32-bit

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#2 2013-05-03 17:26:05

Squall Leonhart
Member
Registered: 2013-01-22
Posts: 115

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

oh, it was that opengl you were talking about.

AFAIK, the opengl display method is not fully implemented.

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#3 2013-05-03 18:07:35

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,215

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

the opengl display method is fully implemented.
if it doesnt save the option, thats just a bug -edit: fixed in r4634
windows 7 users (in fact, all users) should try all the available options and choose the one which gives them the best balance of accuracy, delight, and performance.

Last edited by zeromus (2013-05-03 20:37:19)

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#4 2013-05-03 20:04:53

Squall Leonhart
Member
Registered: 2013-01-22
Posts: 115

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

ok, well there you have it big_smile

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#5 2013-05-03 21:24:13

xZabuzax
Member
Registered: 2009-11-28
Posts: 11

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

zeromus wrote:

windows 7 users (in fact, all users) should try all the available options and choose the one which gives them the best balance of accuracy, delight, and performance.

I can hardly notice any difference using "direct sound" or "Xaudio2" so for me they are both the same =/

I wanted to make sure which one was the better choice for Win7.

Anyway keep up the awesome work on this emu, peace.

Edit:

After more testing i found that "direct sound" is actually faster than "Xaudio2" in my pc so i will keep using "direct sound".

Last edited by xZabuzax (2013-05-03 23:15:10)

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#6 2013-05-04 09:23:38

Squall Leonhart
Member
Registered: 2013-01-22
Posts: 115

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

it seems xaudio could do with a bit of tweaking.

Xaudio should be a tad faster as it has less hoops to jump through than Dsound on vista/7

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#7 2013-05-04 16:44:15

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,215

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

i wouldnt expect it to be faster. its designed for less latency and improved compatibility. something's gotta give.

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#8 2013-05-04 19:22:11

Squall Leonhart
Member
Registered: 2013-01-22
Posts: 115

Re: DeSmuME v0.9.9 OpenGL Display Method filter bug and a Xaudio2 question

Generally i would agree with you there, but its just not the experience I've had with any other app providing both.

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