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We won't make a 3DS/2DS emulator.



#1 2007-11-29 23:10:59

Somebody101
Member
Registered: 2007-11-28
Posts: 3

Suggestion: Top screen-Touch Screen separator option

Hello, it's me again.

I just want to suggest an option to separate the two screens with something, since some games were designed for two separated screens, some games look weird. For example Yoshi Island DS (which works flawlessly) the top screen is meant to display an area above Yoshi, well the view is not exactly what is after the touch screen, so having both screens together makes things look weird.

Am I clear with this? Here is an example of the level view:

-------------------------Top of level-------------------------

------------------------------|


Top screen covers this area|


------------------------------|

---Some space not seen by the player--

------------------------------|


Touch screen covers this area|

--[My Position]
------------------------------|
-----------------------------------------------------------------

The view was designed with the screens being separated in mind... I would like an option instead of hardcoding the emulator that way, since some games would probably look better the way it currently is.


If I didn't explained this well, then sorry, English is not my main language.

Last edited by Somebody101 (2007-11-29 23:13:31)

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#2 2007-12-01 23:50:35

evilynux
Member
From: Montréal
Registered: 2007-03-17
Posts: 118
Website

Re: Suggestion: Top screen-Touch Screen separator option

This is implemented in the gtk-glade UI: Configuration/Screen Gap.
From the top of my head, there are 33 pixels between the two screens.

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