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sorry,it has the same problem
i have already installed VisualC++ 2010 SP1 again
as you say i downloaded from emucr
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i don't see any particular reason why it should occur, I cannot reproduce it under Win 7 x64 in the 32bit and 64bit binaries
Zeromus did notice some potentionally unsafe code in the gethostname and gethostbyname functions but this should be crashing the emulator on start rather than when a game is being played.
Last edited by Squall Leonhart (2013-01-23 03:25:20)
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can you try running the exact same desmume and the exact same rom on another computer? this could have to do with some crapware installed on your system which is messing up the winsock
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I can reproduce this under my VM.
with a trimmed copy of the rom, the emulator boots, though not quite as fast as files even smaller.
findpkq, if you wait long enough the 512MB rom will load.
but workarounds for now include trimming the rom (to around 280MB) or using builds without experimental wifi enabled.
Last edited by Squall Leonhart (2013-01-23 03:59:39)
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the problem i see all happened in win xp,maybe it only apear in some special system environment
many of my friends can run them successfully, but there are also some players have same problem
and i can also run them successfully a long time ago
emulator crashed immediately as i opened those rom
i can solve this problem when i choose infrastructure(like #21),i can share desmume which has jit with ini file,if wifi will not add in formal 0.99 version ,it is not in a hurry to solve
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even better, is to use binaries that don't have experimental features enabled.... which emucr just refuses to listen to sense and disable >.>
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thank you for your patience
would you mind my asking some questions here?
is it possible to fix little mapping error in opengl?
and it is impossible to add fog in opengl,is it?
i know it will be a long time to rewritten softrasterizer
and it is possible to speed up more after using jit?to run game at a full speed on more old computer?
will desmume add Anti-aliasing in the future?
and please don't forget to add a swich of dynamic recomplier in all language
while i wish to add an off swich of wifi because it should install winpcap before changing it to infrastructure
Last edited by findpkq (2013-01-25 13:49:19)
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its not impossible to add fog, it just required capabilities that the version used (1.2) was incapable of.
Rogerman is planning an overhaul of the opengl in the future.
JIT might get even faster when PGO is performed (official dot point release builds only)
Desmume includes antialiasing NOW, but only in opengl
WIFI issues are low priority since its not really useful for end users anyway. But if you have patches, you can add them to an artifact on source forge.
Whether the patch is committed is up to dev review and any voting systems they use.
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thanks a lot
could you add a swich to disable wifi in wifi setting
though there's the problem when choose ad-hoc and i can use infrastructure,but it can't change mode until install winpcap or the the button is grey
if i set wifi mode=1 in ini file ,it may struct when loading the rom without winpcap
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youre the only person with this wifi problem. just keep editing the ini file.
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WIFI enabled builds do take longer to open 512MB roms under windows XP, for some reason, which can crash the first few attempts to open them....
as i said, trimming, and using a non wifi build do relieve the issue somewhat....
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Is there anyway to get Wi-Fi connection in the 0.9.9 version? o_o (or 0.9.8 version, a version with "use dynamic recompiler" option)
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i have seen this problem happen at least ten times on the forum in only 3 days!
windows xp (chinese simplified) ad-hoc crash as soon as i load those rom everything goes well when i choose infrastructure,open as fast as non wifi build (like ver0.98
so is there any jit version with out wifi
or i should pack a winpcap installation package when i share desmume with jit?
however,thank you all the same
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thanks a lot,a crazy speed of PGO. with out wifi every thing goes well
is it a branch version or only based on normal svn version and add PGO by CrazyMax?
wish PGO will add in formal 0.99version
thank you very much
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PGO is a process done when the release is made. All formal versions are PGOd.
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Is there anyway to get Wi-Fi connection in the 0.9.9 version? o_o (or 0.9.8 version, a version with "use dynamic recompiler" option)
Even with a WiFi enabled build, you won't get much out of it.
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Sorry to disturb you again
please don't forget to add 'use dynamic recomplier' switch in emulation settings in all language in formal version ,or it may close when i save settings in some languages . like 'enable textures' in 0.97 formal version
thank you very much
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i can almost positively guarantee that we will forget to add some options to some languages. it is the responsibility of whoever adds the language in the first place to keep it up to date, and they never do.
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