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#1 2013-10-02 03:48:19

rmcin329
Member
Registered: 2012-11-24
Posts: 20

Dragon quest heroes: rocket slime play issue

System specs are win7 64 bit professional, 12GB of RAM, NVIDIA GT 620, CPU i7-3770.  Emulator version is 0.9.9 x86, 3D settings are on openGl3.2, only enable textures box is checked.  Dynamic recompiler is enabled, and dsiplay mode is set to directdraw HW.  In game i notice that some textures look a bit flickery, and shadows are flickering quite a lot.  I've tried changing display modes to no avail.  I've tried changing to soft rasterizer and old openGL too, nothing seems to really help.  Thoughts as to what else to try?

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#2 2013-10-02 03:58:13

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,239

Re: Dragon quest heroes: rocket slime play issue

that game is pretty much all 2d, I thought. you can verify this by setting the 3d core to none and seeing whether anything still renders. If anything is flickering when its all 2d, then your understanding of how the game works must be flawed. It is normal for shadows to flicker. What other sprites are flickering?

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#3 2013-10-02 04:36:29

rmcin329
Member
Registered: 2012-11-24
Posts: 20

Re: Dragon quest heroes: rocket slime play issue

hmmn yeah it does look to be 2D, everything is still rendering with it set to none.  Some things like the carts, and couple of objects flickered when i moved around, however after setting the 3D renderer to none, that problem seems to have gone away.

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#4 2013-10-02 06:39:53

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,239

Re: Dragon quest heroes: rocket slime play issue

it seems impossible for changing the 3d renderer to have any effect on what youve described unless your computer is seriously damaged.

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