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C++ Runtime Error
this problem appears in all 0.99svn
I can play other games successfully
there is no use disenabling dynamic recomplier
I can open B2/W2 before with 0.99,but it hasn't worked since the other day
I changed the CPU mode to Interpreter using hotkey and I can play it successfully even I change back to the Jit mode
I think there is something wrong need fixing
I appologize for my poor English skills.
by the way,I hope to fix the emulator bug in :viewtopic.php?id=9229
^ ^
while I also hope to split two screens and resize each of them
thank you
sincerely
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by the way,I can open BW2 by changing cpu mode only in r4414,maybe by coincidence
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processor Core E2180 2.0 ghz
graphic card 8500gt
Windows xp sp3 32-bit
this problem still appear in r4424
I believe this is not the individual phenomenon
by the way how to use slot 1 ?after I select R4 and derect to scan ,and then?
please help me
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why in the world would you want to use slot 1 and R4? That's an advanced feature, you dont need it.
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thanks a lot,I want to try a emu for DS but it is no need now^ ^;
while what can I do to open the pokemon black2/white2 with desmume 0.99
It only tell me "This application has requested the Runtime to terminate it in an unusual way"
many of my friends have the same problem
sincerely
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i thought you said you were able to play it by switching off the JIT?
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It was pure coincidence:(
I can't try it again in any other 0.99 svn
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I have tried r4160 and r4135 and they can't run black2/white 2 either,i think it isn't a promble about jit
but I can run bw2 when I use r4450 based on desmume0.98
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so old versions r4160 and r4135 dont work but newer version r4450 does? then it sounds like the problem is fixed.
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r4452 and r4453 failed
r4450 is a 0.98 version isn't it?
'0.9.8: Lua: fix a bug that gui.gdscreenshot() always returns a transparent image. it will always return a complete opaque image from now.'
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yes, it is. dont talk about those. they arent helpful. dont even use them.
so are you saying it doesnt work in any recent svn version? whats the last version it works in? (not counting irrelevant versions in other branches like 0.9.8)
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it's difficult to download the old version=m=
it can't work in r4003 and the last version i can found that run bw2 successfully is r3947
this error like a problem when the computer doesn't have enough ram to run ds game,so i try love plus+
and it has the same problem!
both of them are 512MB!but in fact my computer has 1+2G ram and only use nearly 500M
i think it' a problem of memory allocation?
Last edited by findpkq (2013-01-02 08:32:50)
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will someone say what bug theyre actually having? does it fail to boot? does it fail to load old savestates? its running fine for me, and, i suspect, virtually everyone else, or else we would be hearing way more complaints than we are. if r4160 and r4135 dont work, then which versions do?
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GET IT!
i try to replace desmume.ini and run those game successfully
it need a code about wifi in desmume.ini
[Wifi]
Mode=1 (or 2,it seems that when I set 0 i can't run some rom either? )
BridgeAdapter=0
this code doesn't appear unless i change the wifi settings and save it
though it's hard to describe the phenomena such as it only crash when open the rom which is 512M ,or most of this promble appear in XP ,or it could run successfully long time ago,but failed without changing any settings(appologize for my poor English skills again
please add the code into desmume.ini when open desmume at the first time
i'll give it to my friends who have the same problems to verify it
Last edited by findpkq (2013-01-12 16:44:11)
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you can paste lines in the ini file without desmume creating them first.
sorry, I dont understand any of the rest of what you're saying. Are there other 512MB roms that youre having problem with? Have you increased your system pagefile size?
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3G system pagefile size.and 3G ram ,i think it's enough and there is no problem after i paste lines
or close wifi settings when it doesn't use like 0.98?
may be it no the root cause of this problem,but it is useful on my computer
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I still don't understand what problem you're having. The emulator crashes when you load the rom? That's it? It's possible that 512MB roms may pressure your operating system too much. We need to have a different approach for opening those.
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the problem is solved after i paste lines,i think it is a problem when i choose ad-hoc in some special environment
could you please add an option to close it in wifi setting and set it as default?we can choose it freely
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I know you think that solved the problem, but that's not enough for me to go on. You need to answer my questions if you care about getting this fixed.
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no problem
i have tried four roms which are 512M
pokemon black2/white2 love plus+ ninokuni
1) load the rom when i choose ad-hoc ,emulator crashed
2) load the rom when i choose infrastructure ,everything goes well,and when i change to ad-hoc and reset the emulator,run successfully. but if i close the emulator and open it next time ,crash
3) load the rom when i choose ad-hoc and change it to infrastructure before loading rom,crash when load roms
but if i choose infrastructure and change setting before loading,every thing goes well
setting has been written into ini file before close the emulator,how does it come about?
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it looks like r4489 may have fixed this bug. give it a shot
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failed what can i do to solve this problem
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just to be clear, I think you solved it by editing your ini file, right? So you can do what you need to do. But, I'm glad you're persisting to find the true bug. I'm working on a couple of ideas.
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findpkq
i assume you are using a EMUCR build,
have you installed the VisualC++ 2010 redistributable SP1 update?
give this binary a try
http://www.mediafire.com/?m8woojvw1mmpmqj
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