You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.



#1 2012-07-28 09:57:55

Spa8nky
Member
Registered: 2012-05-05
Posts: 4

Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

The opening FMV stutters using both the OpenGL and software rasterizer

fmvstutter.png

What could be causing this?

Using the software rasterizer the sprites are clipped (OpenGL displays them correctly)

softwared.png

Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?

...............................

DeSmuME 64-bit SVN r4325

My Specs:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
BIOS: BIOS Date: 04/20/12 09:46:38 Ver: 04.06.05
Processor: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz (8 CPUs), ~3.9GHz
Memory: 8192MB RAM
Available OS Memory: 8154MB RAM
Page File: 2333MB used, 13972MB available
DirectX Version: DirectX 11

Offline

#2 2012-07-28 17:54:09

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,219

Re: Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

you should use whichever renderer works better at any moment in time. theres a hotkey to switch between them. both renderers get worked on occasionally

Offline

#3 2012-07-28 18:01:22

Spa8nky
Member
Registered: 2012-05-05
Posts: 4

Re: Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

Excellent, thanks.

Any ideas for the slow down in the opening FMV?

Offline

#4 2012-07-29 01:25:00

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,219

Re: Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

use synchronous SPU sound option. p.s. most people skip opening FMVs.

Offline

#5 2012-07-29 09:30:36

Spa8nky
Member
Registered: 2012-05-05
Posts: 4

Re: Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

None of the synchronous SPU options (N, Z, P) make any difference.

Skipping the FMV is just ignoring the bug and not reporting it?!

Offline

#6 2017-07-19 02:21:04

atma505
Member
Registered: 2017-07-19
Posts: 1

Re: Shin Megami Tensei - Strange Journey USA - Slow FMV & Sprite Clipping

zeromus wrote:

use synchronous SPU sound option. p.s. most people skip opening FMVs.

you can't skip the opening FMV, you goon

Last edited by atma505 (2017-07-19 14:09:31)

Offline

Board footer

Powered by FluxBB