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I can force anti-aliasing to work with OpenGL, but obviously that's not the best choice for compatibility. However AA prevents 3D from turning into a jaggy-fest while keeping 2D sharp via DirectDraw SW.
Interestingly enough though, AA doesn't get applied when a polygon edge is "against" a 2D image...
0xAA 6xAA
Last edited by Nintendo Maniac 64 (2010-12-17 16:37:54)
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1. no
2. because the blending of 3d on top of 2d is done in desmume, not on your 3d card
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