You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.



#1 2010-12-17 16:27:46

Nintendo Maniac 64
Member
From: Northeast Ohio, USA
Registered: 2010-02-24
Posts: 92

Any way to use anti-aliasing with the SoftRasterizer?

I can force anti-aliasing to work with OpenGL, but obviously that's not the best choice for compatibility.  However AA prevents 3D from turning into a jaggy-fest while keeping 2D sharp via DirectDraw SW.


Interestingly enough though, AA doesn't get applied when a polygon edge is "against" a 2D image...

                      0xAA                                                      6xAA

0xAA.png         6xAA.png

Last edited by Nintendo Maniac 64 (2010-12-17 16:37:54)

Offline

#2 2010-12-17 20:32:20

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,169

Re: Any way to use anti-aliasing with the SoftRasterizer?

1. no
2. because the blending of 3d on top of 2d is done in desmume, not on your 3d card

Offline

Board footer

Powered by FluxBB