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Hi everyone,
Frameskip should, as a frame skipper, skip the video frames, but instead it is only skipping the pixel stretching/display. Is there any real way to make it work other than going inside the nds cycle emulation with the skipnextframe variable?
One possible way to do that is to make skipnextframe global and implement it in various key locations in the 3d gpu core and the nds system cycle emulation.
Last edited by XTra KrazzY (2007-04-06 15:38:57)
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bump?
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The current frameskip is pretty pointless as the window render is not the slow bit.
Skipping the actual screen generation (2D and/or 3D) may have some problems though.
One example is that the screen can be fed back into the NDS (screen capture and there maybe more subtle examples). If the screen is not generated then it could change the execution path of the NDS program.
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