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#1 2010-03-22 02:09:04

coredumperror
Member
Registered: 2010-03-22
Posts: 9

Possible bug with automatic file saving

I'm using DeSmuME 0.9.5 x64 on Windows 7 64bit.  When I have the program installed at "D:\Games\DeSmuME.0.9.5-x64", everything works just fine.  However, when I had it in "D:\Games\Emu\DS\DeSmuME.0.9.5-x64" I'd get an error every time I tried to make a savestate.  In addition, the program would silently fail to write to .dsv files for the ROMs I was playing, which meant that the in-game save function would think it was saving properly, but every time I re-started the ROM, it would do the "initializing data" screen, and there would be no "Load Game" option.  The strange thing is that I was able to make a "Save State As..." file just fine, in the D:\Games\Emu\DS\ROMs folder (not the same folder that DeSmuME was installed at when this issue was occurring)

My first thought was that the folder was set as Read-Only by the filesystem, so I made sure to turn that off.  That didn't fix it.  I knew the savestate system worked, because I'd used it when I first extracted DeSmuME's zip file, but before I'd moved it to my "D:\Games\Emu\DS" folder.  So I kept trying different things, like running DeSmuME as admin, and other such stuff.  Finally, I just moved the folder back to "D:\Games" which was where I'd first extracted it, and now it works fine.

Can anyone think of why this file saving issue was happening?  The only thing I can think of is that the D:\Games folder has existed on my hard drive for years, but I only created the D:\Games\Emu folder (and it's subfolders) today.  Maybe there's some weird issue with folders that were created by Windows 7?  The partition is NTFS.

The game I've been having this issue with is Chrono Trigger DS, in case that's meaningful.  But I haven't played anything else yet, so I don't know if this issue affects other games or not.

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#2 2010-03-22 04:06:43

Pokefan999
Member
Registered: 2009-05-24
Posts: 114

Re: Possible bug with automatic file saving

when you move to a new folder, just check under the emu path setting to make sure that you have changed your save and savestate path as well.

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#3 2010-03-22 06:11:02

coredumperror
Member
Registered: 2010-03-22
Posts: 9

Re: Possible bug with automatic file saving

Ah ha!  That must have been what was wrong.  The original path didn't exist after I'd moved the folder.

It'd be nice if there was an explicit error message to that effect.  It wouldn't be hard to just check for the existence of actual folders at the locations designated in the path vars.

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#4 2010-03-22 10:03:56

Pokefan999
Member
Registered: 2009-05-24
Posts: 114

Re: Possible bug with automatic file saving

It is not about explicit error message.  As a user, you should familiarize yourself with the options available in the emu and read the faq if you have problem understanding or using it.  That way, you will solve many of your issues without posting for help.  It is a lack of understanding on your part rather than inadequacy on the part of the emu/developer.

If you feel having the emu checks for non-existence path everytime the emu is started is a good feature, you can submit your request thru' bug tracker but I do not know what kind of response you will get.

Last edited by Pokefan999 (2010-03-22 10:04:43)

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