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We won't make a 3DS/2DS emulator.



#51 2010-04-06 15:31:54

Manivo
Awesome Possum
Registered: 2009-02-15
Posts: 655

Re: An Idea for DeSmuME (kind of a request to the developers)

How is this trollfest not locked yet?

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#52 2010-04-06 16:48:59

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,210

Re: An Idea for DeSmuME (kind of a request to the developers)

It's like a manual for trolling. We owe it to future generations to study this phenomenon while we have the chance.

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#53 2010-04-07 00:35:10

blinko
Member
Registered: 2010-03-11
Posts: 16

Re: An Idea for DeSmuME (kind of a request to the developers)

like I said the kaillera was simply a suggestion. I never said "I" was going to be the one coding it. That I admit is a bit much work for an emulator that eventually i'll forget about. Since no one thinks it can be done, or even thinks that they should implement it just close/lock this thread. Keep your boring single player emulator rofl. fk that sh!t

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#54 2010-04-07 01:34:03

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,210

Re: An Idea for DeSmuME (kind of a request to the developers)

I suppose I should explain for anyone that has the misfortune of reading so far in this thread.

There is no reason that the desmume couldn't either.

Yes, there is. All your kaillera-using systems are local multiplayer on one running instance of one game on one console. DS isn't; DS multiplayer games communicate via wifi, and so wifi must be emulated. This doesnt mean that you need a wifi network or even a wifi card; the wifi can be emulated with ethernet, over the internet, with IPC on the same system, whatever.

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#55 2010-04-07 01:43:10

Manivo
Awesome Possum
Registered: 2009-02-15
Posts: 655

Re: An Idea for DeSmuME (kind of a request to the developers)

Can't beat four-player splitscreen on the DS.

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#56 2010-04-11 03:15:18

Bob
Member
Registered: 2010-04-05
Posts: 2

Re: An Idea for DeSmuME (kind of a request to the developers)

Trolls trolling trolls. No exceptions, only varying degrees of trolling and actual content. Shame though, if everyone took each others seriously, this could be potentially pretty productive.

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#57 2010-04-11 03:50:08

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,210

Re: An Idea for DeSmuME (kind of a request to the developers)

No, it couldn't.

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#58 2010-04-11 10:51:41

DottorLeo
DesMuMe Bug Catcher
Registered: 2009-04-03
Posts: 140

Re: An Idea for DeSmuME (kind of a request to the developers)

That's it. Nothing productive here, when there will be a serious project, post on technical sub-forum.


Do you want a better experience with DesMuMe? Do you have a problem with it? READ ME now!

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