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Windows Vista Home Premium Service Pack 2
32-Bit Operating System
verison 0.9.4 x86 msvc 1500
Save Type: Autodetect
renderer: OpenGL
Unrealistically high-Precision Collor Interpolation
Sound Core: Direct Sound Interface
Interpolation: Linear
Buffer Size: 2940
Frame Skip: Limit Framerate 0
Rotation: 0
Skip Separation: None
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When playing "Professor Layton and the Curious Village" the movie would be slower than normal and the sound would finish 10 seconds ahead.
When turning on the game again the main menu would only have "new game" only avaliable even after saving.
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Nevermind solved it.
First Config: Save Type: EEPROM 64 kbit
Open "Professor Layton and the Curious Village"
Go through the story until you reach the bridge
Save
Exit Program
Open Program
Open "Professor Layton and the Curious Village"
On the main menu two new options.
Still have video lag.
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Change the renderer to SoftRasterizer and (Config >> frame skip) untick limit framerate and tick 1.
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Solved the invisble touch and arrows on the bottom screen
but the movie lag is still there.
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movie lag is a tough problem. dont expect a fix anytime soon.
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