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Whenever I try to compile DeSmuME v.0.80, DevC++ says there's a bunch of coding errors. When I checked them out, they seemed to be rather simple, stupid stuff (no offense, btw). Is there a reason for this? I'm pretty sure if I clean it up with a little C-language debugging, the thing will compile, but still... it puzzles me.
A portion of the errors that stood out to me was the control input emulation. Also, there were unterminated commands.
Was this a test to make sure that noob programmers don't just edit one line of code and go "WOOT i made an Emulator! Lookit me! Download! Now fast hurry!"
And Shash, if you already e-mailed me about this, sorry in advance. I wasn't sure if my e-mail was working properly. ![]()
Ever heard of GBA-DSP?
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The devCPP project file hasn't been updated in a while, iirc. It compiles perfectly with VisualC.
And no, it doesn't have mistakes on purpose, that would be an extremely stupid idea.
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