You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.



#1 2008-12-07 12:48:22

Gorzam
Member
Registered: 2008-10-07
Posts: 5

OGLRender.cpp "broken"?

Hey there!

There seems to be a small problem with the latest OGLRender.cpp

In line 325 and 355 you seem to be trying to convert const GLChar** into GLChar** which isn't possible.

Just thought I should let you know.

Offline

#2 2008-12-07 15:47:18

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: OGLRender.cpp "broken"?

It's possible, as long as it's not modified tongue It's just a not recommended cast.

Offline

#3 2008-12-07 15:48:24

Gorzam
Member
Registered: 2008-10-07
Posts: 5

Re: OGLRender.cpp "broken"?

Well. I didn't modify anything but I can't compile it using MSVC++2008 Professional. big_smile

Offline

#4 2008-12-07 16:08:45

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: OGLRender.cpp "broken"?

I'll check in a second, I've about 20 free minutes, then I've to go back to uni work tongue

EDIT: seems that Guillaume already fixed it, so I'm back to work.

Offline

Board footer

Powered by FluxBB