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#1 2019-01-30 23:33:13

Mynamehere
Member
Registered: 2019-01-30
Posts: 3

iNDS to Desmume

My goal is to take my iNDS save files and load them into DeSmuME or OpenEmu. I have my files from iNDS on my computer (I am running the latest Mac OS) saved as dsv files. I then put them into the correct battery folder and rename it to match the rom name. The program never seems to recognize that there is a saved game. In OpenEmu it just rewrites it with the new game and DeSmuME doesn’t seem like it even knows it’s there. Am I missing something?

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#2 2019-01-31 00:25:24

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,243

Re: iNDS to Desmume

you can't just take a file from ??? and rename it to .dsv and hope it works. You need to find a converter online to convert it to raw save or desmume save format; if it's raw save, you can use file > import backup memory. Or you can just hope it's a raw save file already and rename it to .sav and import it. If importing it doesn't work, one thing to try (you can do this trick with any emulator) is to look where desmume drops the .dsv file it wants to create. close the emulator, delete that, and put the raw .sav in the same place. desmume may pick that up and auto-import it into its dsv format

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#3 2019-01-31 00:29:44

Mynamehere
Member
Registered: 2019-01-30
Posts: 3

Re: iNDS to Desmume

Sorry I was unclear in my first post. The files were originally saved in dsv from my iNDS emulator. So it is already in the correct format. And I did that which is in the battery folder. I then copied the name of the dsv file DeSmuME created and used that as the name for my original dsv. I then deleted the created file and replaced it with my own dsv file

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#4 2019-01-31 01:04:59

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,243

Re: iNDS to Desmume

just because the extension is .dsv does not mean it is in the correct format. Your procedure would have worked if it was a correct format .dsv. Open your file in notepad and see if it has a message at the end; thats how youll know it's correct-format DSV

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#5 2019-01-31 01:18:05

Mynamehere
Member
Registered: 2019-01-30
Posts: 3

Re: iNDS to Desmume

Wow. You did it! I had various dsv files and I took a closer look at the text code as you suggested and found that I was actually trying to load a save state file. This prompted me to look through all my dsv files because I know I also used the in game save on iNDS. I then found one that didn't say save state but it still said DeSmuME in it so I tried that and poof. It worked!

Thank you for help!

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#6 2019-02-11 20:48:43

DeadSkullzJr
Member
Registered: 2018-04-29
Posts: 33

Re: iNDS to Desmume

Mynamehere wrote:

Wow. You did it! I had various dsv files and I took a closer look at the text code as you suggested and found that I was actually trying to load a save state file. This prompted me to look through all my dsv files because I know I also used the in game save on iNDS. I then found one that didn't say save state but it still said DeSmuME in it so I tried that and poof. It worked!

Thank you for help!

A little late but you could have used the "Import Backup Memory" feature of DeSmuMe. This allows you to import .sav files into DeSmuMe, make sure you import it with the correct information though, I usually just import the save with the save info of the original .sav.

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#7 2019-06-25 17:38:08

cduphil
Member
Registered: 2019-06-25
Posts: 2

Re: iNDS to Desmume

Hi,
I have the same problem as Mynamehere, but I think that my file is a .dsv. I don’t know how to solve the problem. I am a Mac user.
Thanks for answering

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#8 2019-06-25 19:05:22

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,243

Re: iNDS to Desmume

If your file is a .dsv then simply place it where desmume wants the .dsv to be, and then launch desmume.

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#9 2019-06-25 19:10:20

cduphil
Member
Registered: 2019-06-25
Posts: 2

Re: iNDS to Desmume

I already did it and it still does not work...

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#10 2019-06-25 23:10:08

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,243

Re: iNDS to Desmume

define "does not work"
you must also NAME it what desmume wants the .dsv to be. to be sure, delete all existing .dsv files (if there are none, then you don't know where desmume wants the .dsv to be) and then emplace yours. if desmume creates a 2nd new one, then you havent named it what desmume wants it to be

also.

you probably do not actually have a .dsv but rather a random file with a .dsv extension

try all of that, with it renamed to .sav instead.

And finally: just try it on windows, then copy over the .dsv

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