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Background rotation also works fine for me.
- devkitARM v20
- PAlib 070717
Note that i haven't tried with devkitARM v21.
I don't know to which extent it's implemented, but latest CVS version of the mac port adds a menu.
I'm not really "active", but i am having a look from time to time.
I fixed it in the CVS. Thanks for the report!
This is implemented in the gtk-glade UI: Configuration/Screen Gap.
From the top of my head, there are 33 pixels between the two screens.
Unfortunatly, I do have an x86-64 (amd64) but don't have MS Windows.
Sorry then, i can't help...
Well, it's seems you're the first to try this game.
It's well possible that it's not supported.
Are you using the Cocoa UI?
We can't do anything for you.
That said, i believe Sektor (apparently the PSP port author) is welcome to get in touch with us if he wants to collaborate.
Game not supported: http://desmume.org/compatibility-list/?compat=J
Depending on the user interface you are using, you may be able to configure your controls.
If you're using the Cocoa interface, have a look at README.MAC .
IIRC, this errors occurs when gtkglext development libraries are not available (e.g. libgtkglext-dev under Debian/Ubuntu).
Your contribution has been incorporated into my private build and will eventually make it into the next official release , unless someone has already put it into cvs.
Same as pt_BR for Windows.
Thanks for your translations dreampeppers99.
Your contribution has been incorporated into my private build and will eventually make it into the next official release , unless someone has already put it into cvs.
I haven't touched the windows translation as i can't test it. So i'm leaving this to you Normmatt.
I've tried the cvs version but it didn't compile some error with openGL.
It looks like you're missing OpenGL development librairies.
For example, my OpenGL development files are provided by the nvidia-glx-dev package.
(This is videocard brand dependant.)
Is possible to play with the keyboard ?
Yes. The default keyboard keys can be found at line 88 of src/cli/main.c:
const u16 cli_kb_cfg[NB_KEYS] =
{ SDLK_c, // A
SDLK_x, // B
SDLK_BACKSPACE, // select
SDLK_RETURN, // start
SDLK_RIGHT, // Right
SDLK_LEFT, // Left
SDLK_UP, // Up
SDLK_DOWN, // Down
SDLK_e, // R
SDLK_w, // L
SDLK_d, // X
SDLK_s, // Y
SDLK_p, // DEBUG
SDLK_o // BOOST
};
Added to current CVS, it will be included in the next release.
But please use acronyms for menu items as your current version makes the emulator window wider.
You may use the fixed source tarball i've created for Debian (it includes po/):
http://pkg-games.alioth.debian.org/tarb … rig.tar.gz
That's very weird...
That's not what i see in configure.ac from the official 0.7.3 tarball.
In fact, here's what there is:
if test "x$HAVE_LIBGLADE" = "xyes"; then
AC_PROVIDE_IFELSE([IT_PROG_INTLTOOL],[
# libglade requires SDL too
UI_DIR="gtk-glade $UI_DIR"
dnl -- localization for gtk-glade UI
GETTEXT_PACKAGE=desmume
AC_DEFINE_UNQUOTED(GETTEXT_PACKAGE, "$GETTEXT_PACKAGE", [Define to the gettext package name])
AC_SUBST(GETTEXT_PACKAGE)
ALL_LINGUAS="fr"
AM_GLIB_GNU_GETTEXT
PO_DIR="po"
PO_FILES="intltool-extract intltool-merge intltool-update"
PO_FILES_IN="intltool-extract.in intltool-merge.in intltool-update.in"
PO_MAKEFILE="po/Makefile.in"
],[
echo "WARNING: intltool and/or gettext are not available therefore the gtk-glade interface won't be installed. The gtk-glade UI requires intltool and gettext."
])
fi
The warning is printed if IT_PROG_INTLTOOL is not available.
IT_PROG_INTLTOOL is defined in /usr/share/aclocal/intltool.m4 .
You may want to use the source tarball i've created for Debian...
I've fixed the configure script and makefiles.
In particular, read http://forums.desmume.org/viewtopic.php?pid=1552#p1552
autoreconf: Entering directory `.'
autoreconf: configure.ac: not using Gettext
autoreconf: running: aclocal --output=aclocal.m4t
aclocal: configure.ac: 121: macro `AM_GLIB_GNU_GETTEXT' not found in library
autoreconf: aclocal failed with exit status: 1
Right there, for the current CVS, you need gettext.
I'll need to have a look at how to make that check optionnal as it's only required for the gtk-glade UI.
Hmmm... i'd like to know what's the output of autogen.sh ...
In latest CVS, i've made intltoolize optionnal.
What's the output of "autoreconf --help"?
Your game might not work yet, see [url=]http://desmume.org/compatibility-list/compatibility list[/url].
Your game might not work yet, see [url=]http://desmume.org/compatibility-list/compatibility list[/url].