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#1 Support » Extract a RAM WATCH value for external use (through code) » 2026-01-01 14:38:24

Salt Chaos
Replies: 1

Hello hello,
I don't know if it's really the good section for my question since it's so specific, but here I go.
I wanna extract a value of a game, thought of watching it with the RAM WATCH system, through code too. It will be for creating a bot that does a repetive action on the emulator then harvest that value, but I have no idea what to search even to get() the value from the ram watch system, or even which languages I should use...

Thanks in advance !

#2 Re: Support » Small bug that I may have triggered by using Cheats earlier » 2023-09-15 00:21:04

Well I won't check right now especially cuz I think it is a game bug rather than an emulator one so, well cuz I might ask to someone that has an physical version

#3 Re: Support » Small bug that I may have triggered by using Cheats earlier » 2023-09-13 17:32:39

Well... honestly can't be the graphic thing cuz others buffs does show (at least the one on Defense) so not that. So, that means there is no solutions ? Well maybe if I try using another version of Desmune lol ?

EDIT : Well I wanted to test before I get to use any cheat, so I loaded a savestate before I get to use any cheat at all... To my surprise the bug still there, so is it retroactive ? Or has another source ?

EDIT 2 : Well I asked someone else to test if they got the bug on his emulator, and yes, they got the SAME bug. So that just the game that got an unfixed bug. Unbelievable for something that clear, but I guess that the case lol. So the problem came from the code of the game...

#4 Re: Support » Small bug that I may have triggered by using Cheats earlier » 2023-09-13 04:04:50

Does that means I would have to use the "manual" game/rom saving method ? Well I've tried to save and quit the game this way and then relaunch from blank and load the save (not savestate) and this doesn't fix it ? That what I thought that it would get fixed by resetting the game by reloading it, but unless I does it the bad way, it doesn't seems to fix it.
Or unless that isn't a cheat the source of the problem, but then I still don't have any idea of what could cause it or a way to fix it lul.

#5 Support » Small bug that I may have triggered by using Cheats earlier » 2023-09-12 18:14:30

Salt Chaos
Replies: 7

Hi there,
I'm in need of help, as i've got a bug from my game : DQMJ2 alias Dragon Quest Monster Joker 2.
I don't know if by using cheats earlier I've created the bug or not, especially because I don't think I've touched the type of variable boolean which would represent the bug I think ?
Let me explain.

Oomph is a spell that multiply attack of a monster in this game, and when I cast it, the spell does indeed affect the damages dones, but doesn't show the attack upgrade in the status window. (So yeah it's a graphical bug, but a very annoying one for me)
So I thought that somehow, the variable boolean supposed to tell "Yes, show the attack buff number" has been modified and doesn't move anymore (while all my cheat are off lol).
But I don't specifically remember modifying boolean ? Imagining I forgotten which one, do I have a way to get back this variable adress to reset it ?

Adding that I can completely reset the game, but that doesn't reset this bug, so it somehow keeps that everytime I relaunch the emulator/rom.

Maybe my cheats aren't even the cause, but then, how I'm supposed to find the cause, or to have at least a solution ?

Thanks by advance for yours answers.

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