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App Version: v0.9.12
Operating System: Mac OS X v10.13.6 (17G14042)
Model Identifier: MacBookAir7,2
ROM Name: GRID
ROM Serial: NTR-YG6E-USA
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Emulation Speed: 1.00x
Auto Frame Skip: NO
SLOT-1 Device Type: Retail (Auto)
SLOT-2 Device Type: Auto
Advanced Bus-Level Timing: NO
Rigorous 3D Rendering Timing: NO
CPU Emulation Engine: Interpreter
Use Game-Specific Hacks: YES
External BIOS: NO
External Firmware: NO
GPU - Scaling Factor: 1x
GPU - Color Depth: 24-bit
3D Renderer - Engine: SoftRasterizer (HighResColor=YES, LineHack=YES, FragmentSamplingHack=NO, ThreadCount=Automatic)
3D Renderer - Enable Textures: YES
3D Renderer - Texture Deposterize: NO
3D Renderer - Texture Scaling Factor: 1x
3D Renderer - Edge Marking: YES
3D Renderer - Fog: YES
Audio - Output Engine: OS X Core Audio Sound Interface
Audio - Advanced SPU Logic: YES
Audio - Sound Interpolation Method: Cosine
Audio - Sound Synchronization Method: "N" Sync Method
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Cheats: YES (ActiveCheatCount=0)
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Support Request: Hi, im currently running Desmume on a Mac high Sierra 10.13.6 and I need help with something. Every time I play GRID ds, at one point the game slows down and then gets back up running normally for some reason, I noticed it happens when all the cars in the race are seen in the screen or when the buildings are seen in the screen. I want to know if there is a feature in the emulator to make it use more of my CPU? Because when I run games that has 2x better resolution and graphics the game doesn’t lag, so maybe there is a feature that could make Desmume use even just a bit more of my cpu because my game always lags. Thanks!!
Pages: 1