You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.

#1 Re: Technical » Check for updates or auto updates for nightly and stable builds? » 2018-05-23 15:37:02

Is there a reason why adding more memory support to the x86 build is easier than just adding the x64 version to the Appveyor buildbot? Would it cost more money or greatly slow down the compile time or something?

#2 Re: General » Missing Nightly Builds » 2018-05-21 23:38:34

All right, then. Sorry I asked.

#3 Re: General » Missing Nightly Builds » 2018-05-21 20:18:55

I do have both of them installed, but that's not really the issue here. It's just convenient to have a native 64-bit build that just works.

#4 Re: General » Missing Nightly Builds » 2018-05-21 18:55:46

Yes, because I use the 64-bit version of Windows. The 32-bit version of DeSmuME always complains about missing DLLs, even with the latest 32-bit version of Visual C++ Redistributable 2015 installed, while the 64-bit version always works with no hassle.

You don't have to add the 64-bit version if you don't want to, but it sure would be helpful for tech-illiterate people like me.

#5 Re: General » Missing Nightly Builds » 2018-05-21 14:36:32

Thanks for clarifying that, Zeromus. Any chance of the 64-bit version being added to the Appveyor buildbot? Currently it only has the 32-bit version.

#6 Re: Support » Drop in performance after a minor PC upgrade » 2018-05-19 09:35:02

Keep in mind that the 32 bit version will work just fine on the 64 bit version of Windows 7. You don't need to reinstall if you want to use the 32 bit version again.

#7 Re: Support » Drop in performance after a minor PC upgrade » 2018-05-18 21:06:36

I highly recommend you changed the 3D rendering engine to SoftRasterizer. Your GPU is incredibly weak, so much so that you'd be better off using the CPU to render the graphics.

More than likely what has happened with your RAM is that it is not running in dual-channel mode. This can happen if the two ram sticks aren't exactly the same.

For example, if originally you had two RAM sticks that were 1GB each, then replaced one of them with a 2GB RAM stick. You'd have 3GB now, while before you had only 2GB. But one RAM stick is 1GB and the other is 2GB, so they don't match. The result is that memory access is now way slower. And your GNA 3100 is very dependent on fast memory access to run well.

Using the SoftRasterizer backend will use your CPU to render the graphics instead of the GMA 3100 and should bypass this issue. Be sure to turn on the Dynamic Recompiler, which improves performance at the cost of causing glitches in some games.

#8 Re: General » Missing Nightly Builds » 2018-05-18 17:37:22

I have both a Mac and a PC, and the instructions I was using were for compiling it on PC. Sorry for not making that clear.

The Windows instructions were easy enough to follow, but there's a bit about changing "Debug" to "Release" that I didn't understand. Is "Debug" the name of a file? A variable? Something else? There's a file called Debug.h, but changing its name causes the compile to fail.

Anyway, thank you very much for updating the Nightly builds. I thought that there was a Buildbot like what Dolphin has and that it had broken for some reason, I didn't know it had to be done manually.

#9 General » Missing Nightly Builds » 2018-05-16 00:13:22

coconutsword
Replies: 10

It seems that the Official Nightly Builds are no longer being updated with the latest changes from Github. The Appveyor build is still updating but doesn't offer a Mac build.

I'd greatly appreciate it if new builds could be published based on the latest Github changes. I understand that not every revision will have a build for it, but the instructions for compiling DeSmuME are somewhat unclear and I haven't been able to get it working, so it would be great to have new nightly builds again.

Board footer

Powered by FluxBB