You are not logged in.
Pages: 1
Further testing has shown that apparently it only crashes if you try to do a barrel roll while a character is speaking. Windows is reporting a fault in StackHash; I'm guessing the two sounds are colliding somehow.
Ok, might be just me. What block size are you using?
Anytime you do a barrel roll in Starfox Command with the dynamic recompiler active, the whole emulator crashes. Works fine if you kill the recompiler, but I figured I'd better post a bug report about it.
(Sorry if I'm in the wrong forum for bug reports, it's unclear if they're supposed to go here or in Support)
Saveram and .gba in same folder, that's what I was tripping up on.
One S-rank-capable folder transferred over to Battle Network DS - check. Thanks.
I've figured out that the name of the ROM image and the SAV file need to be the same, but what I'm not exactly sure of is where exactly both files need to be for desmume to find them both. Will it need both files in the same directory, both files in the spots where desmume usually keeps those types of files, both somewhere else entirely? The FAQ's dead on use of the slot other than "it won't actually emulate the GBA, just provide linkup features".
And is there any known issue using VBA saverams like this, or do I need to convert them to something else first? It sounded like there are a couple situations where a DS title can call for a save of the GBA's saveram, and given the pain I had converting everything off of nocash when I finally discovered this emulator (and never looked back, btw ^^) I thought I'd better ask before slamming into another headache.
Pages: 1