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I am not sure how to do what you said, but here is some info I found:
#[/path/aur-desmume-svn/src/desmume/src]% grep -R None *.h
GPU.h: None, Blend, Increase, Decrease
GPU.h:/*12*/ u8 AckColorBufferUnderflow:1; // Color Buffer RDLINES Underflow (0=None, 1=Underflow/Acknowledge)
GPU.h:/*13*/ u8 AckVertexRAMOverflow:1; // Polygon/Vertex RAM Overflow (0=None, 1=Overflow/Acknowledge)
SPU.h: SPUInterpolation_None = 0,
texcache.h: TexFormat_None, //used when nothing yet is cached
texcache.h: , cacheFormat(TexFormat_None)
#[/path/aur-desmume-svn/src/desmume/src]% grep -R None *.cpp
addons.cpp:extern ADDONINTERFACE addonNone;
addons.cpp: addonNone,
arm_jit.cpp: c.test(byte_ptr_abs((void*)(arm_cond_table + cond), x, kScaleNone), 1);
arm_jit.cpp: c.lea(total_cycles, ptr(total_cycles.r64(), bb_cycles.r64(), kScaleNone, -1));
GPU.cpp: case None:
GPU.cpp: if(FUNC==None && BACKDROP) return true;
GPU.cpp: case None: break;
GPU.cpp: case None: break;
GPU.cpp: case 0: draw = _master_setFinalBGColor<BACKDROP,None,false>(color,x); break;
GPU.cpp: case 4: draw = _master_setFinalBGColor<BACKDROP,None,true>(color,x); break;
GPU.cpp: case 0x0: _master_setFinal3dColor<None,false>(dstX,srcX); break;
GPU.cpp: case 0x4: _master_setFinal3dColor<None,true>(dstX,srcX); break;
GPU.cpp: case 0x0: _master_setFinalOBJColor<None,false>(gpu, dst, color, alpha, type, x); break;
GPU.cpp: case 0x4: _master_setFinalOBJColor<None,true>(gpu, dst, color, alpha, type, x); break;
mc.cpp: if (strcmp(tmp, "None") == 0)
NDSSystem.cpp: printf("None");
NDSSystem.cpp: imageheader.cmptype = 0; // None
NDSSystem.cpp: imageheader.cmptype = 0; // None
render3D.cpp: "None",
slot1.cpp:extern SLOT1INTERFACE slot1None;
slot1.cpp: slot1None,
SPU.cpp: if(INTERPOLATE_MODE != SPUInterpolation_None)
SPU.cpp: if(INTERPOLATE_MODE != SPUInterpolation_None)
SPU.cpp: if(INTERPOLATE_MODE != SPUInterpolation_None)
SPU.cpp: case SPUInterpolation_None: __SPU_ChanUpdate<SPUInterpolation_None>(actuallyMix, SPU, chan); break;
I get a compile error, archlinux 64 bits:
1 -I. -I../src -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -pthread -I/usr/inc
lude/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/agg2 -I/usr/include/fre
etype2 -march=native -O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_
FORTIFY_SOURCE=2 -MT OGLRender.o -MD -MP -MF .deps/OGLRender.Tpo -c -o OGLRender.o
OGLRender.cpp
In file included from NDSSystem.h:26:0,
from OGLRender.cpp:27:
GPU.h:123:2: error: expected identifier before numeric constant
GPU.h:123:2: error: expected ‘}’ before numeric constant
GPU.h:123:2: error: expected unqualified-id before numeric constant
GPU.h:124:1: error: expected declaration before ‘}’ token
make[2]: *** [OGLRender.o] Error 1
make[2]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make[1]: *** [all-recursive] Error 1
make[1]: se sale del directorio `/tmp/yaourt-tmp-idr/aur-desmume-svn/src/desmume-bu
ild/src'
make: *** [all-recursive] Error 1
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