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We won't make a 3DS/2DS emulator.

#1 Re: General » Filters and resolution » 2016-03-09 10:00:43

seems that desmume can use texture scaling in opengl?

#2 Re: Support » crash when choose filter » 2015-09-28 10:24:40

zeromus wrote:

i just used 2x filter and HDprescaling:2 and got a 2x window size. I don't know what youre talking about. But I did find major crashy bugs that I just fixed.

yeah,that size problem doesn't appear in r5290 already

and great thanks for fixing the crash
but still happen in bilinear 3xbrz HQ4X or higher?

#3 Re: Support » crash when choose filter » 2015-09-28 01:38:15

thanks for zeromus and rogerman

to zeromus,I just mean,well, in r 5276,HD prescaling:2 make the window twice bigger than prescaling:1
but in r5285 or later,the window size will not change,so I think you don't want to make window size change when using HD prescaling

but if i use 2x filter and HDprescaling:2 ,the size of window become four times bigger than usual
(Oh it seems that not happen in r5290)
but well,still crash frequentely when use filter and change prescaling(maybe 2 to 1)

to rogerman,glad to see next-gen 3d graphics APIs will make some change to all emulators
maybe it's time that I should to learn more

#4 Support » crash when choose filter » 2015-09-27 01:32:55

Replies: 6

test in r5289,win x64
and HD+4XBRZ HD+2xSai
or more?

by the way ,the size of window when use  HD+filter is too large

and does Vulkan has possible to become a 3d renderer like opengl for emulator?though it hasn't completed

thanks a lot

#6 Re: Compatibility » Tongari Boushi to Oshare na Mahou Tsukai JPN NDS » 2015-06-04 10:36:26

sorry to bother you again,but i just expect an explaination

still happen in r5195
stuck in loading page in the beginning

#7 Re: General » bug report and question » 2015-05-02 08:17:12

All right,thank you all the same,hope this will fix some day

and Tongari Boushi to Oshare na Mahou Tsukai JPN report in Compatibility is really need to solve

I will test that series if I can find the rom  0w0

#8 Re: General » bug report and question » 2015-04-19 07:13:06

this dsv file can use for japanese version and english version (but create by jpn version)
no problem for english version but the japanese version stuck!
of cause the same settings
please have a test

well,pgo is created automatically by compiler?
so the poor pgo is uncontrollable?

#9 General » bug report and question » 2015-04-18 17:29:23

Replies: 6

Bowser's Inside Story (japanese version)
i know knowledge base

off dynamiac recompilter     turn on  advanced bus-level timing

success in the first boss stage of Bowser,but not second
here's the dsv file,right of the save point … L_RPG3.dsv
both happen in0.9.11 release and0.9.9 release

ARM9: Undefined instruction: 0x1e000000<111000000000> PC=0xE2064580
ARM9: Undefined instruction: 0x960000d1<011000001101> PC=0x00203FF8

if i press tab to test the max fps of one game
r5154 is faster than 0.9.11 release
and 0.99 release is much faster than 0.9.11 release

?does 0.9.11 release has pgo?

thanks a lot

#10 Re: Compatibility » Tongari Boushi to Oshare na Mahou Tsukai JPN NDS » 2015-04-17 04:48:47

still happen in 0.9.11 release version
and same problem in nogba 2.8

i want to try other games of this series,but it seems that i should spend more time on looking for the roms

#11 Re: Compatibility » Tongari Boushi to Oshare na Mahou Tsukai JPN NDS » 2015-04-11 03:02:28

still happen in r5154
try advanced bus level and trun off jit but still doesn't work

seems that have difficulty in creating dsv file

#12 Re: Support » Advance Wars Ds Bugs » 2015-04-09 13:21:01

DrTarncape wrote:
zeromus wrote:

in the options

where in the options?

emulation settings
use dynamic recomplier

#13 Re: General » tiny bug report and some questions » 2015-04-05 07:10:04

in most of time,i just repost the bug.i just see someone ask the question,and i test it by myself then report the bug

and now i can't make sure how  this problem happen.sometime happen and sometime seems ok

i used to save frequently,so when  i see someone complain he can't save megaman zx i feel amazing.Then i test and it really happen.i tell the man to save again at that position,and he said he solve the problem in this way. but i test again now, everything seems no problem.what a mess= =

so please,never mind this tiny problem before i can exactly find out what happen.the second e.g. i said in #1 is useless, i think.

and really really thanks for the other answers.

by the way,how does the fast forward (tab button)work?
just unlimit frame skip?someone complain that fast forward is not so smooth(though i'm not care about it at all)
or make the game in 30fps  (show a|a|b|b... in60 fps) to (show a|b|c|d...)?
just for curious

and you must know xbrz 1.3 just release.(though i don't like magnification filter in most situation)maybe you can consider to update the code

best wishes

#14 General » tiny bug report and some questions » 2015-04-05 03:46:57

Replies: 5

megaman zx,can't save in game in the first time.just at the beginning,the old man guide the hero to save,in the save screen,it can't  save successfully.
for e.g. the old man guide-go into the save screen-save in the first slot-save in the second slot-reset-the save in the first slot disappear.

or  the old man guide-go into the save screen-save in the first slot-save in the firsr slot again -reset-no problem

and there's no problem after this guide

then,some advice(or questions?),though you may fell annoying

1.I'm interesting in todo page in wiki,but it seems that just cocoa port's todo page will change now.

  so it means the core of desmume will not develop in a very intended plan?

2.which game will use the line hack?I can't understand this accurately,so it's hard for me to translate the 0.9.11 release version.
   and if the frontend will not change a lot,i think the language settings can come back some day
   though I'm puzzled by the " unify the frontends"  in todo page

3.i know crazymax is so busy,so it will take a long time to fix those jit bug?I see the  priority of jit bug is low

great thanks

best wishes

#15 Re: Support » Need Help on Playing Pokemon on Desmume... Please » 2015-03-10 12:50:16

nintendo has closed the official wifi service
all the save fies are in battery folder,   (rom file name).dsv
just copy the dsv file

#16 Re: Support » The World Ends With You Psych Pin » 2014-10-12 09:10:19

it seems opengl's error,but i'm not sure whether it has been fixed or not
try softrasterizer?

#18 Re: Support » Some 2D layers missing! » 2014-09-03 05:15:05

here's the screen shot of drastic,hope it will help you

seem's that BG0 covers these bottons?

#19 Re: Support » Some 2D layers missing! » 2014-09-02 02:47:16

chinese translation group seldom release patches but roms  instead:)

the point of Twilight Syndrome looks like load the save,choose the second option in the first screen

and great thanks for fixing bug#1406

#20 Re: General » Unsure if this feature has been implemented yet, or if it ever will. » 2014-08-10 14:25:34 … #pid385025

someone write code to make it possble to separate windows but still have much problem

#220 give some advice about it

it seems that desmume need  new front end and of cause it will take more time,hope i can provide some help someday

#21 Re: General » Filters and resolution » 2014-08-03 12:31:17

great speed up in recent update
hope it will add in formal version someday

#23 Re: Support » Underground in Platinum » 2014-06-25 15:48:20

emulation settings- enable advanced bus-level timing

#24 Re: Technical » Discussion about migration from SVN to Git ? » 2014-05-01 06:31:27

zeromus,you said you had considering about it,so does that mean git has a little advantage for you ,but it can't be enough to persuade you to migrate svn to git?

if so,would you mind share you idea?I'm curerious about what can git really benifit or unbenifit  for emulator dev

best regards

#25 Re: Technical » Discussion about migration from SVN to Git ? » 2014-04-28 11:28:06

though desmume x432r's higher internal resolution has a long way to improve,but the other small tools are interesting
no resize,show tool bar in full screen,show fps in the title bar,CPU power saving,and fix hud bug
some of them seem useful

i also see someone try to make wide screen hack

and maybe i can contact the lighting jit's author,who write this for nds4droid
2 jit engines(like dolphin)seem interesting

well,i believe there are some dev want to contribute,but whether to apply patch is decided by you

In my humble opinion,zeromus you maybe a little conservative to some new fetures,while many people are expacting them
if you're worried about the code's stable,i think save bugs and broken slot2 in 0.9.10 formal version are far more serious.for novices,formal version is stable and reliable,and not everybody notice they can change a number to download the 0.9.9 version.i ever wait for the 0.9.10b for windows like cocoa port,but it hasn't appeared

I'm sure desmume's team work hard,but try to change a little attitude,the tiresome complains will decrease a lot,and all of us will glad to see this

best wishes:)

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