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Are there any plans to implement debugger, trace, and breakpoint support? Currently the hacking community for NDS has to rely mainly on NO$GBA (discontinued) and Desmume in combination to make hacks due to the limitations of each. Desmume can search and do saved states, while NO$ can do the debugger/breakpoint side of things, but cannot search and does not support saved states for NDS games. You can see the problems that arise from this due to pointers, and the overall hassle of trying to make two programs into one. Hopefully something is in the works to remedy this issue in the future, or perhaps another method exists?
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