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#1 General » To view the temp data used by Action Replay?? » 2011-09-02 11:06:07

zzzzzzz
Replies: 1

I've found the Action Replay codes of NDS uses some temporary data.

According to to Kenobi,these datas are:

"- The first one is what I'll call the offset, which is a 32-bits value usually
added to the address of the code.
- The second one are what I'll call the Dx registers. They are four 32-bits, stored
before the code list, which is used by the AR to store/load data. I call them
'Dx repeat value', 'Dx next code to be executed', 'Dx code status' and 'Dx data'.
- Finally, there is the 'code execution status', which is a 32bits value that
tells the AR if a code can be executed, or can be skipped. This code execution
status is changed by the 'if' codes."

So how to view them (e.g. the value of offset or the value in dx register) in DeSmuME?

Thanks!

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