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k sorry.
The general forum here does not stand for general discussion about things which do not relate to DeSmuME (namely, compat. issues ). I wrote a similar thread and it was closed.
I thought that the N in NDeSmuME stood for Normmatt...
Why is Shash banned?
sorry for all of the offtopic
version 0.4.0 ?!?!?!?!?!? thats atleast a year old by now download the latest which iirc is 0.7.1
Wasn't it you who created NDeSmuME (based on yopyop's)?
Probably because the semester is over and the test period is here... Still, an active discussion would be good.
Sorry for double posting,
I am planning to create pre-modulated blow and whistle sounds, and convert them to procedurally generated byte loops which'll stream into the sound input processor.
Can someone blow and/or whistle to a microphone so I can do that?
Hey,
I was wondering if anyone has any info about how microphone input works in the DS and when, as I think it is asynchronous (an unemulated functionality in the tick loop?)
Microphone support would solve some compatibility issues, though (if needed) voice modulation to fit the DS's needs could absorb unnecessary CPU power. If this succeeds, it'll only be available for Windows, as I don't know how to work with ALSA.
Thanks.
x86 eh? Most of the speed came from the 64-bit effectiveness of the registers.
Even if you had an x64 machine you wouldn't notice any difference, and with the new 2D engine optimizations(that I haven't tried nor adapted my version to)
Plus, I don't have the first version, nor the second, because I bought a new hard drive.
Sorry(I guess)... I'll build something as soon as I have the time.
I had my own multi-threaded version of DeSmuME on my computer, and I even tried to build a second one after the data was corrupt for some Micro$ofty reason... It had something like 40% increase in the total speed.
So, if I could split the core emulation, I could obtain better speed, bit I don't know how...
Though I don't think it would be a problem(I think it'd even be easier), programming something similar to linux wouldn't be easy. My old program used the windows 64's logical_processor API and as far as multi-coring, it sometimes failed and worked on the same core. If I only knew the correct syscalls I might've been able to help on this area. (After all, this IS the initial question/query)
In the meantime, I've been experimenting with a VERY VERY simple dynarec system. Not very helpful.
Stop bumping an old topic. I have a savegame of the finished game from my card so I can't help you, plus, most of the chapter involves this 3D searching so it's pointless trying to play it.
In another topic, microphone is not implemented as well so no blowing on fingerprint powder as well... Give up.
Seems that both games apply to the description...
It might be a run-specific error, try loading an old save state and going to that point.
Oh... I thought that the Phoenix Wright team were smart enough to come up with their own software-based raytracing... Damn.. Didn't think it was hardware issues.
I've tried that too... I've done several reenactments of things both on the real hardware and DeSmuME... Nothing.
Damn Europe
BTW, phoenix wright team sucks at 3d... They're only good for thinking and 2d sprite drawing...
They suck in English translation as well. (...some of the times...)
(double posted to clarify a point)
Okay... I didn't buy mine in the US though... UK.
I have a bit of a problem getting to the savegame after the first examination, as I have progressed alot in the PC without noticing bugs and my save state is put too late to be able to save the game and actually flash that into the EEPROM (the real hardware) of the game.
I have a save state of that. It doesn't work for the simple reason of time and "pen" hold issues. It works great in the DS(I have examined the process and it seems that you need to hold your pen on the golden thingie for a couple of seconds, 10 seconds in DeSmuME) so when optimizations are complete it will work smoothly.
Need the save state? Care for a savegame right after the first examination? (it then adds the "examine" button so the bug doesn't exist beyond that point)
These warnings are pretty much normal.You need to switch to C mode in the project settings, though, or if you implemented some C++ stuff in it just replace all of the "strdup" instances to "_strdup".
This also occurs in strcpy, strcat and many other C++ deprecated string functions (strcpy_s, _sprintf, and so on are the "new" C++ conforming functions).
Hope it helps.
lol. I thought that the heat cooled off since no_cash runs it (don't translate it to pokefan language).
GCC, use your best friend.
Don't offer people piracy as an option (at least not in public)
Here's the deal: Pokemon DS came out in their US versions.
Brace for a huge impact of pokefans, they'll be raiding the forum and will camp here for two to eight weeks, so take cover.
XK, out.
It's both, but don't bother on upgrading your computer until the optimized WIP of DeSmuME is out.