You are not logged in.
Pages: 1
I have added #define PUBLIC_RELEASE in version.h. When I added it in userconfig (or defaultconfig), the application freezes when I load a game... I don't know why but I had traced the problem to this part of the code:
#ifndef PUBLIC_RELEASE
#ifdef EXPERIMENTAL_WIFI
if(wifi.isTriggered())
{
WIFI_usTrigger();
wifi.timestamp += kWifiCycles;
}
#endif
#endif
There are other paramaters that I need to define? There isn't info about this in the FAQ. And this info should be helpful for noobs like me :)
I have another noob question. Do I have to do the PGO with every build? Or do I need just a file with priorities? I didn't use PGO before...
Edit: I have noticed that the processor load doesn't appear anymore in the title bar. It was removed?
Can you build the solution with PGO using VS Express? If it is possible, then how do you do it?
Thanks for the info!
I have read the FAQ, I have checked out with svn, opened the DeSmuME_2008.sln, set to Release and the builded the solution. The executable has around 3mb and when I open it it has a command line window attached to it. I think it has some debug info... Is there a debug parameter set or what? Also, the executable is named DeSmuME_VS2008_release.exe and not DeSmuME_VS2008_sse2.exe as it says in the FAQ. (SSE2 is enabled in the code generation option).
Pages: 1