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We won't make a 3DS/2DS emulator.

#1 Re: Technical » install from svn on Windows » 2009-09-20 21:13:44

I have added #define PUBLIC_RELEASE in version.h. When I added it in userconfig (or defaultconfig), the application freezes when I load a game... I don't know why but I had traced the problem to this part of the code:

#ifndef PUBLIC_RELEASE
#ifdef EXPERIMENTAL_WIFI
    if(wifi.isTriggered())
    {
        WIFI_usTrigger();
        wifi.timestamp += kWifiCycles;
    }
#endif
#endif

There are other paramaters that I need to define? There isn't info about this in the FAQ. And this info should be helpful for noobs like me :)

I have another noob question. Do I have to do the PGO with every build? Or do I need just a file with priorities? I didn't use PGO before...

Edit: I have noticed that the processor load doesn't appear anymore in the title bar. It was removed?

#2 Re: Technical » install from svn on Windows » 2009-09-20 16:59:28

Can you build the solution with PGO using VS Express? If it is possible, then how do you do it? 

Thanks for the info!

#3 Technical » install from svn on Windows » 2009-09-20 11:51:12

adipiciu
Replies: 6

I have read the FAQ, I have checked out with svn, opened the DeSmuME_2008.sln, set to Release and the builded the solution. The executable has around 3mb and when I open it it has a command line window attached to it. I think it has some debug info... Is there a debug parameter set or what? Also, the executable is named DeSmuME_VS2008_release.exe and not DeSmuME_VS2008_sse2.exe as it says in the FAQ. (SSE2 is enabled in the code generation option).

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