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We won't make a 3DS/2DS emulator.

#1 Re: Support » Lag issue with 0.9.4 mac build » 2009-07-17 23:43:03

I have no problem on my mbp (OSX 10.5.7); it's actually a bit faster. There's a bunch of memory leaks on launch though.

#2 Re: Support II (decommissioned) » Made in Ore (J) (Wario game - NOT saving) » 2009-06-03 22:55:56

It seems like 0.9.3 will introduce some major changes to how DeSmuME saves, so you might want to wait until it's released.

#3 Re: Support II (decommissioned) » Zelda Phantom Hourglass » 2009-06-02 22:30:17

Like I said, I have no experience in Objective-C, I just wanted to play Zelda so I put something together quick. Unfortunately Zelda doesn't play at 100% on my machine so it's kinda moot.

Edit: Well I've submitted a proper patch over on SourceForge, so we'll see.

#4 Support » Adding a save type menu for Mac OSX » 2009-05-30 22:31:40

etheon
Replies: 0

I'd be really helpful if the Mac OS version had a save type menu to allow for manual selection (i.e.: EEPROM1, FRAM, Flash 2Mb, etc.). I was trying to run Zelda earlier and it seems I can't because it doesn't properly auto detect the save file type.

#5 Re: Support II (decommissioned) » Zelda Phantom Hourglass » 2009-05-30 20:56:07

Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there.

Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it.

The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz

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