You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.

#1 Re: General » Save State Format » 2011-01-31 04:21:26

That's not really what I wanted. I want to know how to decompress the savestate (since they are compressed by DeSmuME) so I can edit it in my own program.
Other program's savestates are also compressed but are in easily recognizable formats (iDeaS is a simple PK zip file while VBA uses gzip).

Thanks for the quick response.

#2 General » Save State Format » 2011-01-31 03:52:01

Someoneyoudontknow
Replies: 3

I have looked through the source (specifically, saves.cpp) for the format used to compress the savestates. I have figured out it uses zlib, a 16 byte 'magic number' and a 32 byte (total) header. I am not a c++ pro (or even know anything about it) but that is what I have deciphered so far.

I am wanting the format so that I can decompress the states and edit them in my own external program.

Thanks, in advance.

Board footer

Powered by FluxBB