You are not logged in.
Pages: 1
Ok, with the v0.9.4, the .sav Problem is resolved.
there is still a little texture bug : when you see a hole on the ground or the wall in dongeons, 2 textures ares on the same plan, so ti causes flickering textures.
with this vertion, the emulator is faster than the other vertion.
game is still playable, (i'm on the 3rd map on the sea)
thx devlopers, thx nintendo for this fabulous games.
hi,
look at my post on zelda Phantom hourglass :
http://forums.desmume.org/viewtopic.php?id=647
i 've the same problem, and i manage to solve it by creating the .sav file with IdeaS (an other emulator).
1) delete the .sav file.
2) Run your game with IdeaS to create the .sav File. (i d'ont play with IdeaS, because it has a bad sound emulation and it is a little slower than DeSmume)
3) now, you can play and save correctly with DeDmume. (i tested it only with zelda)
Tel me if it work for your game.
hi ! i've just tested Zelda Phantom Hourglass (E) but it crashes when trying to create the .sav File.
(with the v.0.9.1)
so i've found a solution : run the game with IdeaS emulator. then register your name to create the .sav file. stop the emulator.
then re-try to run the game with DeSmuMe (wich have a beter sound emulation), then the game will work fine at almost real speed!! (with a 3GHz Athlon X2 and vista64 :-)
good game!!
and thx to developpers ! you've done a very great job. continue!!
Pages: 1