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We won't make a 3DS/2DS emulator.

#1 Re: General » Desmume 9.2 Wifi question » 2009-04-12 19:20:23

zeromus wrote:

http://wiki.desmume.org/index.php?title … t_wifi_.3F
There is no wifi support. All the references to it in the software are just to trick you.

:-D

#2 General » Desmume 9.2 Wifi question » 2009-04-12 16:21:06

Pr3tty F1y
Replies: 2

I see Wifi is now listed under config in 0.9.2, and my question is simply a question not a request, but I was just wondering if 1.) is Wifi really emualted and 2.) is it 32-bit only at them moment (as I get a box titled "wifi system failure" and text "winpcap failed to initialize, and so wifi cannot be configured).

I'm guessing it is the fact that I'm running Vista 64-bit, but I was just wondering.  Keep up the good work guys.  This emulator is quite amazing! :-)

#3 Re: General » Manually scaling the window increases speed and filters graphics » 2009-03-18 12:41:20

Yah, I'm figuring it's either a typical ATI/OGL bug (being that their support of OGL has been historically crappy) or something specific to this hardware/driver combination as it is now legacy hardware.  No nV cards around unfortunately.  Here are the full specs of the machine:

Dell GX620
Pentium D 3.4ghz
Radeon x300/x550 256mb GDDR2 w/ Catalyst 9.2 drivers
Windows XP SP3
SoundMAX Integrated Audio
160gb Seagate HD


Here's an example pic of what happens.  I was misspoken about 2x, it actually seems to perform some filtering while 1x, 3x, and 4x look to be integer scaling (hence being pixelated w/ no filtering), but the AR on 4x is clearly different than the others. Then, finally on the right, is a manually scaled window which does have filtering.
image6cpp.png

#4 General » Manually scaling the window increases speed and filters graphics » 2009-03-13 13:59:37

Pr3tty F1y
Replies: 4

This may be known/OFN, but in Desmume 0.9.1, manually scaling the window seems to "enable" some sort of hardware graphics filtering that also increases the speed of emulation.

This is on my work PC (w00t ;-)  which is a Pentium-D 3.4ghz with a Radeon x550 w/ 256mb GDDR2 which isn't quite fast enough to run Desmume at full speed, however, manually scaling the Desmume window (with the little diagonal arrow in Windows), turns on OpenGL graphics filtering (bilinear filtering it seems) and this hardware acceleration also seems to speed up the emulation (before it wouldn't go above 27fps during the intro to New Super Mario Bros, but now it hits 60-61fps).  If you manually select 2x scaling (or higher) from the menu, it does not turn on filtering and is quite slow on this machine.

Just an FYI.

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