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Lol. Glad to see so little has changed. Hi everybody.
No, not a savestate. An in-game save.
Or that it would be a good idea to pirate games?
My favorite part of the forums today was "You might as well be using a speak and spell".
Version 0.9.7 was released february 1st 2011. I'll let you figure out the rest.
A+ thread, would read again.
Just delete the .ini file.
If the ini file gets created then desmume presumably does load up (and possibly closes as soon as it opens).
You could try one of the newer builds from emucr and see if that works, though I can't really think of a reason it would.
Also, what do you mean you don't have access to running things as admin? Is the computer locked/limited in some way?
Try extracting it into a folder that isn't protected by windows (I.E. try on c:\desmume , not in program files). Also might want to try running it as admin. Delete the .ini file just in case.
It's your PC.
Is it a complete freeze where you need to power off your computer, or does your computer just stutter?
This PSA brought to you by AA.
This PSA brought to you by Vaginol.
You meant save files are more dependable than savestates.
No way to get savestates to work on older versions.
You seem to have a strange understanding of what 'not supported' means.
In the ten days between your original post and your latest bumbling reply you did not even take the half minute to try and use an in-game save, as was mentioned repeatedly, to see by yourself if it works?
Are you using the in-game saves or saveSTATES?
Yeah. Stop pirating games.
Everything is entirely up to the game itself, or rather the way it was coded by its developers. Most games rely on RNG (Random Number Generation) to decide the outcome of these events, which is essentially a number constantly changing in the background in order to create the appearance of randomness. This gets saved by the emulator in a savestate as well, so when you load it up again it continues from the same exact point as before, every single time.
If the game developer decided to have that number constantly running in the background then it's timing-based. Wait another second after loading your savestate to hit 'attack' and the outcome will be different. It can, however, also be decided at the start of your round, and all actions' random outcome will be based on that. Or it can all be decided at the start of a fight according to a 'seed' number which decides *all* the actions throughout the fight.
Esentially, your ability to cheatsave in pokemon is entirely up to the game's developer.
Go to nvidia.com and download the latest drivers, install. See if it helps.
If it doesn't - download an older version, and repeat.
These issues are usually caused by bad drivers or overheating.
Upgrade/Downgrade video drivers.
Should be a .dct file in your desmume folder. Delete it. Then load an in-game save.
You got lucky on that one. Other, less fortunate souls have forever lost all the time they wasted on this game.
We usually point and laugh at them.
Remove the cheat, load a saveGAME (not state)