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#1 Re: Support » DeSmuME 0.9.1 For mac » 2009-03-20 11:00:19

Several people have already posted builds in various places. Look here for example.

However, 3D graphics are terribly slow in 0.9.1 on my Intel Mac and Bleuarg here is reporting memory problems on PPC. If all you need is to be able to set the keys then I suggest you continue using 0.9.0 and change the keys by editing the preferences file by hand. Details can be found in this thread. If you managed to install Xcode then I recommend you use the utility "Property List Editor".

#2 Re: Support » DeSmuME 0.9.1 For mac » 2009-03-19 15:32:30

Kanunay wrote:

Did you fix the missing Left arrow key option in the Preferences menu?

That has been fixed in 0.9.1. All you have to do is build the application. It's Intel-only by default so there are a few extra steps to go through if you want a binary that runs on a PPC.

#4 Re: Support II (decommissioned) » Pokemon Diamond » 2009-02-28 19:52:17

I got the same problem when I tried running Sonic Chronicles with DeSmuME 0.9.0. There is however no error when I run it on version 0.9.1. You can find an unofficial build here. I suggest you try it out. 3D graphics may be very slow but at least it'd be interesting to know if the game runs or not.

#5 Re: Support » Memory usage problem (mac) » 2009-02-27 13:25:00

Could this be a PPC issue? I compiled and ran 0.9.1 on my Mac Mini (Core 2 Duo, 1 GB RAM, Mac OS X 10.5.6) and noticed no such problem.

#6 Re: General » Suggestion » 2009-02-22 12:04:39

I have another related suggestion: an option to add a border between the two screens, roughly equivalent to the distance between the screens on a physical DS. That would be a great help when playing games whose playing field stretches across both screens, e.g. some platform games.

#7 Re: Support » 0.9, Mac-intel only? » 2009-01-28 03:24:44

Bleuarg wrote:

Is it possible it will work for my ppc if i compile it myself? (I'm not very familiar with development)

It compiles just fine for PPC if that's what you're asking. It's simply missing from the list of architectures in the project/target settings. I tried running a universal build through Rosetta and it crashed. Maybe you'll have better luck on a real PPC.

Do you have any experience with XCode? If so it should be quite trivial for you to add PPC to that list and hit the "build" button.

#8 Support II (decommissioned) » Sonic Rush and Sonic Rush Adventure » 2009-01-23 22:04:43

Arakun
Replies: 1

DeSmuME 0.9 on a Mac Mini Core 2 Duo at 2 GHz with 1 GB RAM running Mac OS X 10.5.6.

Sonic Rush: Game is running quite slow (with further slowdown when for example under water). Some sprites and 3d-models are displayed incorrectly. Sound contains occasional static noise. Otherwise seems fully playable.

Sonic Rush Adventure: Runs at full speed except during boss fights (which rely on 3d-graphics). All graphics display correctly as far as I can tell. Music may stutter occasionally, for example during the title screen. I have experienced once that the game got caught in some kind of endless loop: when I receive a Sol Emerald it keeps returning to the same screen, playing the same animation over and over. Receiving Chaos Emeralds work though. Otherwise fully playable.

#9 Re: Support » Desmume 0.9 Mac Controls » 2009-01-23 15:11:08

Rizaria wrote:

Opening that file in TextEdit didn't display it properly, so I downloaded a program called PlistEdit Pro and used that.

I've tried several text editors and none would display it properly. Previewing it in the Finder works however(!). For those with the Apple Developer Tools installed there's a useful application called Property List Editor (you'll find it in /Developer/Applications/Utilities/). It does only the mere basics but is on the other hand free.


Edit: I looked through some of the Mac-specific code and found the bug at line 123 in input.m. The line reads:

[NSArray arrayWithObjects:@"Dictionary", [NSData dataWithBytes:&@selector(bindingForKeyLeft:) length:sizeof(SEL)], keyboardMap , nil] , PREF_KEY_RIGHT,

#10 Re: Support » Controls in Windows Version not working » 2009-01-21 20:21:48

Could it have anything to do with the way directions/states are represented by the game pad? Usually the 8 directions on the d-pad (plus idle) are represented by the numbers 0–8. Some games however expect the directions to be represented as two axis, x and y, the way analog sticks work. My Logitech Dual Action actually have a button on it that lets me switch mode.

Disclaimer: this is my experience from using a gamepad on my Mac; I have no idea how these things are handled by Windows and Direct X.

#11 Re: Support » Desmume 0.9 Mac Controls » 2009-01-20 21:17:12

In the meantime you can assign a left key by editing the preferences file by hand. You'll find it at ~/Library/Preferences/com.DeSmuME.DeSmuME.plist.

#12 General » DESmuME 9.0 on Mac » 2009-01-20 21:04:54

Arakun
Replies: 0

I've been running DeSmuME 0.9 for a few days on my Mac Mini (Intel Core 2 Duo; Mac OS 10.5.6) and I'm very impressed by the progress it's made. Previously I've only tried 0.7.3 and to me it was unusable. 0.9 has run every game I've thrown at it almost perfectly.

It isn't without its share of bugs however. These are the ones I've discovered:

• "Left" is missing in the controls settings. I had to edit the preferences-file by hand to assign a key.

• Often when I load a state audio is replaced by static noise for 10–15 seconds. It doesn't happen in game menus so it seems to be related to the amount of graphics on screen.

• Heavy 3d-graphic tend to make the application crash after a few minutes.

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