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download artifact = click "desmume-win-x64"
Just stop using save states, use ingame saves.
Every few days there is a new post here about lost entire progress in Pokemon because of savestates.
Once again, how about making savestates disabled by default, and enabling them via manual editing of the ini file. Or do this if the game name contains "Pokémon".
Config > 3D Settings > 3D Rendering Engine
Switch from SoftRasterier to OpenGL 3.2
I tested this menu in FFIV in 9.13 and 9.14 (28 Jun build) with different emulation and 3d settings and experience no visual bugs.
Is that "Battery" directory exists in executable folder? Is there any files there? Can you create files there?
I just wondering why new stable build (and appveyor builds too) executable size is 39 Mb while that nightly.link builds are just 7 Mb. Is this some debug-related data? No one likes when some program size grows without visible reasons.
First, download a fresh build here:
https://nightly.link/TASEmulators/desmu … in-x64.zip
Next, try to delete "desmume.ini"
No, you cannot do this in any way.
Next time pay more attention to messages about save inability and never use savestates if you dont want to stuck again.
Start from beginning and use only ingame saves.
"Enable TXT Hack" in 3D Settings also fixes this bug if for some reason SoftRasterizer should be used.
Config > 3D Settings > GPU Scaling Factor ~ 2-4
Increase "Texture Scaling" can help too.
X432 is an old unsupported abandoned fork. 0.9.11 is 10 years old. Use actual version.
Config > Microphone Settings
Config > Hotkey Connfig > Microphone
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.
Config > 3D Settings
3D Rendering Engine
Switch from SoftRasterier to OpenGL 3.2
You can share a screenshot of the game and your emulator 3D settings with any image sharing service, for example https://paste.pics
Did you try a fresh build from here or you are using 10 years old version?
https://nightly.link/TASEmulators/desmu … in-x64.zip
Why you use savestats instead of ingame saves?
Ingame saves are compatible between different emulator versions and in some cases beween different emulators.
Savestates purpose isn't gaming, but debugging, speedrun training and video recording.
I really think that savestates must be initially disabled and hidden in every emulator.
This emulator have no langs except english. If your game is in japanese, then you need another rom, with (U) or (USA) in its name.
Just don't use save states. Never.
First rule, always make sure that saves works before starting a long game.
How about some info about that game, like region and checksum and about your emulator version?
What you mean by "stuck" and "won't load"?
Which menu options are there and is there any messages?
If you did everything right there must be "continue" option after credits and reset.
Did the ingame saves worked properly while you play?
{"message":"Artifacts download limit (1024 MB/day) exceeded."}
Config -> Slot 2