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I thought DeSmuME DID....
http://desmume.org/wp-content/37005950ji2.png
...and...
EDIT: Sorry, but I'm not sure about current MegaMan compatibility... check out a forum related to that... you should be able to find one...
Quite frankly, you'll notice that on many games, DeSmuME (as opposed to iDeaS) outputs much better sound quality. Just thought it was interesting to point out.
Whenever I try to compile DeSmuME v.0.80, DevC++ says there's a bunch of coding errors. When I checked them out, they seemed to be rather simple, stupid stuff (no offense, btw). Is there a reason for this? I'm pretty sure if I clean it up with a little C-language debugging, the thing will compile, but still... it puzzles me.
A portion of the errors that stood out to me was the control input emulation. Also, there were unterminated commands.
Was this a test to make sure that noob programmers don't just edit one line of code and go "WOOT i made an Emulator! Lookit me! Download! Now fast hurry!"
And Shash, if you already e-mailed me about this, sorry in advance. I wasn't sure if my e-mail was working properly.
My bad. I always thought I was okay because Nintendo wasn't losing any money by ME, as I already paid for my original cartridges. Those who HAVEN'T paid and then download the ROMs are the ones who are truly cheating Nintendo out of money (and I guess, in a sense, the distributors as well).
But I wouldn't present my case in court like I just did!
I know that I am not stealing, as I have paid the money...
Now legally downloading? As you discussed, that second important point in this conversation is a different matter.
Legal issues don't necessarily depend on right or wrong in the greater sense. They depend on already established principals.
If you already own the original cartridges, you could probably safely download the corresponding ROMs on a ROM site. Just be careful for viruses.
And I'm not promoting piracy, for those of you who think so.
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