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#1 Re: Support II (decommissioned) » Golden Sun Dark Dawn (J) : Frame skipping problem » 2010-12-04 06:08:33

Whoa thanks, that worked, awesome.  I did try copying the SpuAdvanced lines over into the config file but when that didn't work I thought it might not be in there.  I didn't find command line options for the sound stuff anywhere in the manual so didn't try much on that end.  This is much preferable to messing with the Wine/Windows port, thanks again really!

I am assuming the synchro config settings can be altered in much the same way.  Will try that right now, but being rid of that godawful buzzing noise is honestly enough in itself.

#2 Re: Support II (decommissioned) » Golden Sun Dark Dawn (J) : Frame skipping problem » 2010-12-03 12:54:01

I've seen the other thread about the buzzing, though it seems to be closed now.  I'd been using the Unix port of Desmume, but didn't realize there were so many configuration/optimization options exclusive to the Windows version.  Are there any plans to bring the 'Advanced SPU logic' options etc. over to the Unix port?  Any chance the options are actually coded in there and simply not implemented in the UI there?  Would help a lot.

Actually, one thing I did was to install Wine and try to just use the Windows port on Linux.  I ran into some sound output issues with this solution though.  At fairly frequent and recurrent points, the emulator would permanently stop all sound output for some reason.  Looking at stuff like the Sound State tool or the record .wav option showed that the sound was still there internally, so I guess Wine might have some issues with its sound I/O conversion/redirection.  Kinda frustrating, really.  Anyway, I did manage to restart the sound a couple (though only a couple) times by doing random stuff like starting up Unix desmume or other programs with sound output, and Wine apparently does have desmume 0.9.6 listed with full compatibility in their database, so it might work better for other people.  I would personally appreciate at least the sound options being in the Unix port for compatibility reasons, though.

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