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#1 General » Unofficial Builds...and stuff. » 2008-12-22 19:24:33

Gorzam
Replies: 0

Hey there.

I decided to upload unofficial Desmume builds to my webspace since there seems to be no other source which updates regularly.

**edited**

I'm gonna update every 2 days.



...I hope nobody is pissed off now. big_smile

~Gorzam

EDIT: First ask the dev team before doing such a thing.

#2 Re: Support » OGLRender.cpp "broken"? » 2008-12-07 15:48:24

Well. I didn't modify anything but I can't compile it using MSVC++2008 Professional. big_smile

#3 Support » OGLRender.cpp "broken"? » 2008-12-07 12:48:22

Gorzam
Replies: 3

Hey there!

There seems to be a small problem with the latest OGLRender.cpp

In line 325 and 355 you seem to be trying to convert const GLChar** into GLChar** which isn't possible.

Just thought I should let you know.

#4 Re: Support » The application quick unexpectedly, What do i do? » 2008-10-07 13:50:23

Any error message or something like that? (Don't get me wrong...I can't help you since I don't own a mac. But I guess there should be some kind of error code or something...)

Ah and by the way...some other people seem to be encountering the same problems. Try searching the forums. wink

#5 Re: Support II (decommissioned) » Pheonix Wright Save Problem (and 2 other minor problems) » 2008-10-07 13:49:01

Okay, I got similar problems...

Well, regarding that speed thing...in Phoenix Wright I'm actually experiencing slow framerates instead of too high framerates. (I guess a 2,9Ghz processor is enough? ;D)

And saving doesn't work in Phoenix Wright, that's true. I found out that PW is using a 512kbit EEPROM...but setting the save type to EEPROM 512kbit doesn't work either. Though, saving seems to be working in Metroid Prime Hunters. (I only own these two games...I really need to buy some new games. *sighs* Gimme money! >_<)

Well, I compiled the latest SVN revision (1020 it was) and ...Phoenix Wright runs with an even lower framerate than before, slower than on my DS at least. ...I'm a bit confused right now...

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