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I ran opengl extensions viewer for mac os x, it says that I'm at 100% for opengl 1.1 thru 2.1 but also says that I'm using Apple Software Renderer (and not NVidia)
Renderer: Apple Software Renderer Vendor: Apple Computer, Inc. Memory: 0 MB Version: 2.1 APPLE Shading language version: 1.20 Max number of light sources: 8 Max viewport size: 16384 x 16384 Max texture size: 16384 x 16384 Max anisotropy: 0 Max samples: 0 Max draw buffers: 4 Max texture coordinates: 8 Max vertex texture image units: 16
I'm confused about the 0 MB, I have a 512MB card.
I'll try looking for a more recent driver for my card (nvidia 8600 GT 512MB)
Do you have any suggestions of (free) opengl software to test on?
Thanks!
P.
I have read the README and README.MAC in /Applications/DeSmuME.app/Contents/Resources.
I have Mac OS X 10.5.4, 2.2 GHz intel core 2 due, 4 gb memory, 512 MB Nvidia
When I try to start DeSmuME application, the error message 'Couldn't create OpenGL pixel format for video output' appears in a message box. I click ok, and can load rom but see nothing. I can hear sound so I know the rom loaded.
I am using whatever OpenGL is built in to mac os x. I downloaded the latest SDL (SDL version 1.2.13 (stable)) for Mac os X and put the Framework in /Library/Frameworks
I can hear sound but no video.
Can anyone tell me what I am doing wrong?
Thanks!
Piesia
EDIT: I am using a non-apple old display due to a problem. It is a 3 yr old 15 inch LCD display, and About This Mac says that this display is not Quartz Enabled. Perhaps I need to get better hardware (display) or is this a software problem?
Resolution: 1024 x 768 @ 75 Hz
Depth: 32-bit Color
Core Image: Software
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Not Supported
Thanks!
P.
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