You could invent polygons in a method analogous to inventing texels for texture upscaling, but that's going to be someone's PHD thesis. It isn't easy. Four texels are all the same size and can meet only at one kind of corner, but several polys can be an infinite number of sizes and meet in an infinite variety of corners. How about if you can find anyone who's figured out how to invent fake 3d details, then you can post it here, and someone who isn't any of us can implement it so you can say 'man, that looks like dicks'
]]>well its the best example i could find. i meant more poly means better looking 3d models.
But if that not possible then i understand. i figured it wouldn't be lol. someone else suggested that to me on youtube.
]]>