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#1 2009-12-24 08:10:32

Franpa
Member
Registered: 2009-03-16
Posts: 49
Website

Zelda: Spirit Tracks - Gabe, Forest Sanctuary Fortress

Hi, No matter what I do here, he won't accept what I play as appropriate. Has others gotten past this point on 0.9.5? the flute doesn't seem to transition between notes very well, I'm using the internal sound effect.


Computer specifications:
Windows 7 x64|Core i7 @ 2.66GHZ|ASUS P6T Motherboard|6GB DDR3 1600MHZ RAM|2x500GB SATA2 HDD|Auzentech X-FI Forte|Nvidia Geforce 560Ti 2048MB

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#2 2009-12-24 17:43:28

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,217

Re: Zelda: Spirit Tracks - Gabe, Forest Sanctuary Fortress

have you tried recording a wav file with whatever you need to send to the game? that is going to work better than a physical microphone 100% of the time.

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#3 2009-12-24 22:51:46

Franpa
Member
Registered: 2009-03-16
Posts: 49
Website

Re: Zelda: Spirit Tracks - Gabe, Forest Sanctuary Fortress

I was using a internal sound (the one built in to the emulator) but anyways I figured out what the problem was. You have to wait for your cue (instant Gabe's instrument stops) then play quickly before Gabe starts playing his instrument again otherwise you won't play fluidly and fail.

Anyways I worked it out, it was mostly user error and the games failure to explain properly what to look for. Practice session has no indication at all during it that you are playing in time or at the right time.


Computer specifications:
Windows 7 x64|Core i7 @ 2.66GHZ|ASUS P6T Motherboard|6GB DDR3 1600MHZ RAM|2x500GB SATA2 HDD|Auzentech X-FI Forte|Nvidia Geforce 560Ti 2048MB

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#4 2010-01-05 01:54:02

Domino
Member
Registered: 2009-07-18
Posts: 20

Re: Zelda: Spirit Tracks - Gabe, Forest Sanctuary Fortress

it's best to start playing when the camera has stopped moving and is focused on Link.

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