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#1 2007-04-01 20:42:55

XTra KrazzY
Member
Registered: 2007-03-23
Posts: 108

The 64-bit Thread

Hello everybody... I got sick so I recompiled DeSmuME for win64 instead of win32, no optimizing or profiling results remain from the previous version.
In this thread I will post screenshots, progress, and hopefully some binaries(if you want) of it.
For starters, the recompilation works on average 49fps in comparison to 36fps(new CVS units) in Phoenix Wright(I just love this game and it doesn't utilize too much 3D)

64-bit screenshot:
pwright64qm8.th.jpg

32-bit screenshot:
pwright32hr2.th.jpg

Should Shash decide to finalize his 3D core fixes and 2D/3D optimizations, I'll have to re-profile and re-thread the code.

Recompiled 64-bit Code

For the optimization I reverted to my old XP SP2, yuck, because it's the only one which DeSmuME runs on. Weird...
If I upload binaries, will you give feedback because I won't stay sick for long and the assignment queue keeps getting larger.


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#2 2007-04-21 16:21:54

heftig
Member
Registered: 2007-04-21
Posts: 10

Re: The 64-bit Thread

Really nice build. Good work. smile

Note to others: I wasn't able to run it (SideBySide error) until I installed the Visual C++ 2005 SP1 Redistributable Package (x64).

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#3 2007-04-22 17:58:02

XTra KrazzY
Member
Registered: 2007-03-23
Posts: 108

Re: The 64-bit Thread

OK thanks.


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#4 2007-04-27 02:28:28

seona
Member
Registered: 2007-04-27
Posts: 1

Re: The 64-bit Thread

Thanks for this build - the speed boost is much appriecated. One thing though - it seems that whenever I try to access the Sound Settings, it just ups and crashes on me. Any reason why that might be?

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#5 2007-04-27 07:44:18

XTra KrazzY
Member
Registered: 2007-03-23
Posts: 108

Re: The 64-bit Thread

I fixed it in a WIP patch, but I don't have too much time on my hands to re-release. I guess I'll post a version soon enough(my frame limiter has stopped working for some reason and until I fix it I won't upload anything)


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