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#1 2023-08-16 02:39:24

AsPoke3172
Member
Registered: 2010-04-21
Posts: 209

Lego Marvel Super Heroes Universe in Peril - missing graphics

Game Name:- Lego Marvel Super Heroes Universe In Peril
Region:- All (USA, Europe etc)
Problem:- Missing some graphics, texts etc on bottom (touch) screen

There are some missing some graphics, texts etc on bottom (touch) screen on Open GL 3.2 and Open GL Old

https://i.ibb.co/85n3g0m/Lego-Marvel-Su … pen-GL.png OR
https://i.postimg.cc/C1dsHfbR/Lego-Marv … pen-GL.png

This one was OK on SoftRasterizer

https://i.ibb.co/0t16wKq/Lego-Marvel-Su … erizer.png OR
https://i.postimg.cc/cLQ3WJ4v/Lego-Marv … erizer.png

Save games was not needed for this

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#2 2023-08-16 08:04:17

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,219

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

did you try TXT hack?

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#3 2023-08-16 13:21:54

AsPoke3172
Member
Registered: 2010-04-21
Posts: 209

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

zeromus wrote:

did you try TXT hack?

Enable OR Disable TXT hack was NOTHING with this game. sad

Desmume-3-D-Setting.png

Hmmmm....

Last edited by AsPoke3172 (2023-08-16 13:22:38)

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#4 2023-08-16 20:31:39

rogerman
Member
Registered: 2011-06-04
Posts: 380

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

AsPoke3172, you'll need to disable Enable NDS-Style Depth Calculation to get the missing graphics to appear.

Ironically, the Enable NDS-Style Depth Calculation option is meant to improve graphics compatibility, but it appears to be having the opposite effect in this game. I'll need to experiment with the code to find out exactly why that is, but the fact that NDS-Style Depth Calculation is involved would indicate that some depth-related issue is going on here.

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#5 2023-08-17 01:43:01

AsPoke3172
Member
Registered: 2010-04-21
Posts: 209

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

rogerman wrote:

AsPoke3172, you'll need to disable Enable NDS-Style Depth Calculation to get the missing graphics to appear.

Ironically, the Enable NDS-Style Depth Calculation option is meant to improve graphics compatibility, but it appears to be having the opposite effect in this game. I'll need to experiment with the code to find out exactly why that is, but the fact that NDS-Style Depth Calculation is involved would indicate that some depth-related issue is going on here.

I already disable "Enable NDS Style Depth Calculation", but still same missing graphics... I think another one "Enable Depth L Equal Polygon Facing" also disable. Result! The bottom screen was appear, with some strange looking graphics!

Marvel-Super-Hero-3-D-Setting.png

This time I disable both of them and bottom (touch) screen graphics is now appear. I hope you find the problem very soon! smile

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#6 2023-08-17 23:25:19

rogerman
Member
Registered: 2011-06-04
Posts: 380

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

Interesting test results.

On my Radeon Pro 5600M, I only need to disable "Enable NDS-Style Depth Calculation" to get the graphics to appear, while "Enable Depth L-Equal Polygon Facing" has no effect.

But on my Radeon RX 580, I need to disable both options to get the graphics to appear.

Looks like driver differences are also affecting rendering results. Just something to take a note of.

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#7 2023-08-18 02:52:55

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,219

Re: Lego Marvel Super Heroes Universe in Peril - missing graphics

depth buffers on GPU drivers are basically a fenced-off undefined behavior GPU hacks zone. It's pretty ironic to have to use that to emulate the NDS depth buffer's strange and rigorously tested depth buffer specifications.

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